Thieves' Guild (role-playing game)

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Thieves' Guild is a role-playing game published by Gamelords in 1980.


Thieves' Guild is a fantasy system that originated as supplementary rules for thief-type characters and grew into a fairly complex system of its own.[1] Emphasis is on outlaw characters with stealth and dexterity skills.[1] There are 60 noncombat skills, each with four levels of mastery; there are no magic skills for characters.[1] The "Basic Character Creation" book (32 pages) describes characters, abilities, skills, training, and equipment.[1] The "Thieves' Guild" book (two parts, 40 and 32 pages) covers thieving skills, combat, experience, thieves' guilds, medieval justice, and a number of sample miniscenarios that introduce the GM to running adventures for bandit and thief characters.[1]

Publication history

Thieves' Guild was designed by Richard Meyer, Kerry Lloyd, and Michael Watkins, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages.[1] The second edition featured a cover by David Martin and was published by Gamelords in 1984 as a boxed set including a 40-page book, and two 32-page books, and a sample character sheet.[1]


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 221. ISBN 0-87975-653-5.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>