Toshiro Tsuchida

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Toshiro Tsuchida (土田 俊郎 Tsuchida Toshirō?) (born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He is most notably credited for creating the Front Mission and Arc the Lad media franchises.[1]

Biography

Masaya and G-Craft

Toshiro Tsuchida worked for Japanese development studios Masaya and G-Craft, the latter of which he founded in 1993 after leaving Masaya. During the development of Front Mission 2 and Front Mission Alternative, Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997.[1] As the buyout occurred during Front Mission 2's development, it became the last title with G-Craft credited as the developer.[2]

Square Enix

Tsuchida was also the battle director for both Final Fantasy X and Final Fantasy XIII. As battle director of Final Fantasy X, he pulled away the Active Time Battle (ATB) system, which started with Final Fantasy IV and originally designed by Hiroyuki Ito, replacing it with a more strategic battle system, which is known as the Conditional Turn-Based Battle (CTB) system. He kept Final Fantasy IV in mind when working on Final Fantasy X. Tsuchida was the head of Product Development Division-6 within Square Enix.[3]

He produced Final Fantasy Crystal Chronicles: My Life as a King, and stated that Square Enix was excited to be the first ones to bring a new game to Wiiware game platform.[4] The game concept was to take the role of the king, not the hero, and the Crystal Chronicles series has a large amount of character interactions.[4] Game development began before the Wiiware tools were distributed.[4] Developing Final Fantasy Crystal Chronicles: My Life as a King required a change from the typical way the Square Enix developed games, switching from starting with the graphics and to beginning with gameplay.[5]

He has recently worked on Final Fantasy XIII as the battle planning director in 2010. Toshiro left Square Enix Co., Ltd. on February 28, 2011.[6]

GREE

He works in a department working with developers to create new video games.[7]

Gameography

Masaya

Game Released System(s) Credit(s)
Sol Bianca 1990 TurboGrafx-CD Visual Programmer
Ranma 1/2 1990 TurboGrafx-CD Producer
Head Buster 1991 Game Gear Producer
Kaizou Choujin Schbibinman 2: Arata Naru Teki 1991 TurboGrafx-16 Producer
Kaizō Chōjin Shubibinman 3: Ikai no Princess 1992 TurboGrafx-CD Producer
Ranma 1/2: Chōnai Gekitō Hen 1992 Super Nintendo Entertainment System Producer
Advanced Busterhawk Gleylancer 1992 Sega Genesis Producer
Ranma 1/2: Datō, Ganso Musabetsu Kakutō-Ryū! 1992 TurboGrafx-CD Producer
Assault Suits Valken 1992 Super Nintendo Entertainment System Producer
Cho Aniki: Super Big Brothers 1992 TurboGrafx-CD Producer
Langrisser 1993 TurboGrafx-CD Producer

G-Craft

Game Released System(s) Credit(s)
Front Mission 1995 Super Nintendo Entertainment System Producer, Scenario Writer
Arc the Lad 1995 PlayStation Producer
Arc the Lad 2 1996 PlayStation Producer
Arc the Lad: Monster Game with Casino Game 1997 PlayStation Producer
Front Mission 2 1997 PlayStation Director

Square

Game Released System(s) Credit(s)
Front Mission 3 1999 PlayStation Director
Final Fantasy X 2001 PlayStation 2 Battle Director
Final Fantasy XI 2002 PlayStation 2 Boss Monster AI

Square Enix

Game Released System(s) Credit(s)
Front Mission First 2003 PlayStation 2 Director, U.S.N. Scenario Writer
Front Mission 4 2003 PlayStation 2 Director, Producer
Front Mission: Online 2005 PlayStation 2, PC Director, Producer
Front Mission 5: Scars of the War 2005 PlayStation 2 Producer
Final Fantasy Crystal Chronicles: My Life as a King 2008 WiiWare Producer
Front Mission 2089: Border of Madness 2008 Nintendo DS Supervisor
Final Fantasy XIII 2010 PlayStation 3, Xbox 360 Battle Planning Director

References

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External links