Tribes 2

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Tribes 2
256px
Developer(s) Dynamix
Publisher(s) Sierra
Director(s) David Georgeson
Producer(s) David Georgeson
Designer(s) Eric Lanz
Dave Meddish
Jesse Russell
Programmer(s) Mark Frohnmayer
Artist(s) Craig Maitlen
Writer(s) Blake Hutchins
Composer(s) Timothy Steven Clarke
Series Tribes
Engine Torque
Platforms Microsoft Windows
Linux
Release date(s) NA 20010330March 30, 2001
EU 20010413April 13, 2001
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Tribes 2 is a first-person shooter multiplayer video game developed by Dynamix and published by Sierra Studios in 2001 as sequel to Starsiege: Tribes.[1]

Setting

Set in the year 3941 of the fictional Earthsiege universe, Tribes 2 allows the user to play as a soldier in one of several factions (referred to in the game as tribes), namely the Children of the Phoenix, the Blood Eagle, the Diamond Sword, and the Starwolf. Players can also choose to play a rebelling human-created soldier/worker race called the BioDerms. None of the factions differ from each other in strengths or weaknesses, but each has a distinctive look and background story.

Gameplay

Tribes 2 is a multiplayer online game, designed for Internet or LAN play with up to 128 players (64 vs 64) or bots per match, although a small single-player tutorial mode is included. The game may be played from both first- and third-person perspectives. Each match takes place on an Earthsiege-themed map. The Tribes 2 engine, an early version of the Torque Game Engine, is capable of both indoor and outdoor maps, with expansive play areas. Player movement about the map may be on foot, using a jet pack, or in various ground and airborne vehicles as pilot, co-pilot, or passenger.

Each match is played according to one of a number of possible game modes, which dictate the rules of the match. These modes include capture the flag, deathmatch, rabbit-chase, and others. Players are free to choose their own role, and may deploy various items of weaponry, vehicles, and emplacements. Many of these items can be left unattended to operate automatically, or control may be assumed by players. Each player may also choose from three armor types (which trade off various abilities, e.g. weak but fast, or strong but slow), and a weapon and equipment loadout, which may be reconfigured at any time during a match.

The large variety of equipment and deployable items results in many opportunities for creative play and tactics, from pure combat to stealth. Tribes 2 gameplay makes extensive use of jet pack-powered flight, which adds a notable vertical element to combat. As such, playing style varies dramatically from player to player, and from moment to moment, but Tribes 2 gameplay may be generalized as being fast-paced three-dimensional combat over a wide playing area. Player vs player combat is a central element of Tribes 2 gameplay, even in team-based modes.

Community

Tribes 2 was designed to encourage team play by facilitating the creation and administration of clans, and originally provided clan and player profiles, email, chat, league tables, tournaments, and message board functionality in the client. Support for these was dropped over time as the game declined in popularity, and changes in the support policies of the various intellectual property owners. Both Tribes and Tribes 2 were designed to be highly modifiable by players. A scripting language built into the Torque Game Engine has allowed prospective "modders" to alter many aspects of gameplay; since the textures and 3D models can also be replaced, games that bear little resemblance to the Tribes titles can be created.

Development

Tribes 2 was developed by Dynamix as a sequel to Starsiege: Tribes. Published by Sierra Studios, it was released for Microsoft Windows in North America on March 28, 2001,[1] and in Europe on April 13, 2001. A Linux port was released by Loki Games on April 19, 2001.

On November 20, 2002, Sierra released an update for Tribes 2. This update contained two new game types, new maps and updates to address several issues. Sierra, which was then part of Vivendi SU, licensed the franchise to Irrational Games for a third installment; Tribes: Vengeance was released in October 2004. In an effort to increase interest in the upcoming sequel, Sierra released both the original Starsiege: Tribes and Tribes 2 as freeware download on May 4, 2004. In 2015, the game was released as freeware by Hi-Rez Studios.[2]

On November 2, 2008, Sierra/Vivendi disabled the authentication servers required for its online multiplayer and dropped all official support for the Tribes franchise.[3]

In early 2009, a fan community project provided an unofficial patch and replacement server which restored online multiplayer functionality.[4]

The Torque 3D game engine, on which Tribes 2 is built, was released by GarageGames under the MIT license on September 20, 2012.[5][6] The Tribes 2 source code beside the Torque engine was not made available.[7]

Mötley Crüe recorded a song for the game that was never released with the game.[8]

Reception

Tribes 2
Aggregate scores
Aggregator Score
GameRankings 84.85%[9]
Metacritic 88/100[10]
Review scores
Publication Score
Eurogamer 8/10[11]
Game Informer 8/10
Game Revolution B[12]
GameSpot 8.5/10[13]
GameSpy 89/100[14]
GameZone 9.3/10[15]
IGN 8.9/10[16]
PC Gamer (US) 89/100
PC Zone 87/100

Lua error in package.lua at line 80: module 'strict' not found. Tribes 2 was generally well received.

See also

References

  1. 1.0 1.1 Tribes 2 Game Info, Gamespot.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Ellison, Blake. "Sierra Shutting Down 21 Old Game Servers", Shacknews, 8 October 2008.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. GarageGames to Release T3D as Open Source on GarageGames (Eric Preisz 2012-10-09)
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Tribes 1 and 2 source code anywhere on garagegames.com, 2013-01-04
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  14. [1] (archived)
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External links