In computer science, a value object is a small object that represents a simple entity whose equality is not based on identity: i.e. two value objects are equal when they have the same value, not necessarily being the same object.
Examples of value objects are objects representing an amount of money or a date range.
Being small, one can have multiple copies of the same value object that represent the same entity: it is often simpler to create a new object rather than rely on a single instance and use references to it.
Value objects should be immutable: this is required for the implicit contract that two value objects created equal, should remain equal. It is also useful for value objects to be immutable, as client code cannot put the value object in an invalid state or introduce buggy behaviour after instantiation.
Value objects work better if they have native support for copy-by-value semantics, i.e. the expression
valueObject1 = valueObject2
assigns the value of the valueObject1 by creating a copy of the valueObject2, instead of assigning a reference to the second object, as happens in most object oriented languages for assignments among objects.
Value objects are among the building blocks of DDD.
Value objects in C#
In C# a class is a reference type while a struct (concept derived from the struct in C language) is a value type. Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly).
The main differences between objects and value objects in C# are that:
- objects are mutable
- value objects are immutable
- objects are referenced and the expression
object1 = object2assigns to
object1a reference to
- value objects are copied by value (cloned): hence the expression
valueObject1 = valueObject2makes a copy of the values of the attributes of
valueObject2to those of
The memory management is also different: the data of a struct in C# is kept in the stack while for classes the data is stored in the heap memory. This memory management can help in terms of performance. This does not happen when the value in question is wrapped inside another object, e.g. an array of some struct type, in which case the struct(s) will live, inside the object, on the heap.
Value Objects in Java
Unlike C# and C++, Java has no support for custom value types at the language level. Every custom type is a reference type, and therefore has identity and reference semantics, though extending support for custom value types is being considered.
Java programmers therefore emulate value objects by creating immutable objects, because if the state of an object does not change, passing references is semantically equivalent to copying value objects.
A class can be made immutable by declaring all attributes blank final, and declaring all attributes to be of immutable type (such as String, Integer, or any other type declared in accordance with these rules), not of mutable type such an ArrayList. They should also define equals and hashCode to compare values rather than references. The term "VALJO" (VALue Java Object) has been coined to refer to the stricter set of rules necessary for a correctly defined immutable value object.
Value Objects in C++
In C++ a value object can be built by overloading the assignment operator and using appropriate constness constraints on the fields (which will be evaluated once by the initializer list of the constructor) and on the methods of the class.
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- hence assignable only in the constructors
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