We Happy Few (video game)
We Happy Few | |
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File:We Happy Few logo.jpg | |
Developer(s) | Compulsion Games |
Director(s) | Guillaume Provost |
Designer(s) | Joshua Mills |
Artist(s) | Whitney Clayton |
Engine | Unreal Engine 4 |
Platforms | |
Release date(s) | June 2016 |
Genre(s) | Survival |
We Happy Few is an upcoming first-person survival video game developed by Compulsion Games, currently scheduled for release in June 2016. The game is being developed on Unreal Engine 4 and is currently in a pre-alpha state.
Contents
Plot
The game is set in the fictional retro-futuristic dystopia Wellington Wells, England in the year 1964 after an alternate-history World War II; in the game's version, Germany successfully commenced Operation Sealion and invaded England. To thwart the invasion, the citizens of Wellington Wells instigated an incident (referred to only as "A Very Bad Thing") that, while it drove the Nazis out of England, was so horrible that Wellington Wells was stricken with guilt; to cope and prevent their guilt from collapsing their society, the city has resorted to taking dosages of Joy, a drug that makes the citizens forget about everything bad that has ever happened to them, including the "Very Bad Thing."
The player controls a Downer, or someone who chooses not to take Joy. In Wellington Wells, Downers are not only frowned upon, but actively attacked if spotted and identified, and forced to ingest Joy until they are one of the many again. The Downer's goal is to escape the city by finding a hatchway that leads out, while avoiding suspicion from Joy-crazed citizens and obtaining food and water to survive. The Downer must be careful, however; stealing food and water from homes may raise suspicion. If the Downer's suspicion level goes too high, the citizens or even the police may actively chase and attempt to subdue the Downer, and get them to fit back into society with any means necessary, including brute force. The Downer can blend in with the citizens for short amounts of time, by taking small dosages of Joy, but taking too much can cause the Downer to forget their mission completely, and become just another eternally smiling face of We Happy Few.
Development
We Happy Few was first revealed on February 26, 2015, and publicly debuted at PAX East 2015, allowing attendees to go hands-on with a very early version of the project.[1][2] On June 4, 2015, Compulsion Games started a campaign on the crowdfunding site, Kickstarter, seeking US$200,000 to fund the development of the game.[3] The campaign ended one month later on July 4, having collected US$266,163 from 7,433 backers.
References
External links
- Pages with broken file links
- Crowdfunded video games
- Dystopian video games
- Kickstarter projects
- Mind control in fiction
- Survival video games
- Unreal Engine games
- Upcoming video games scheduled for 2016
- Video games developed in Canada
- Video games set in 1964
- Video games set in England
- Video games with procedurally generated levels
- Windows games
- Xbox One games
- OS X games
- Linux games