We Happy Few (video game)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
We Happy Few
File:We Happy Few logo.jpg
Developer(s) Compulsion Games
Director(s) Guillaume Provost
Designer(s) Joshua Mills
Artist(s) Whitney Clayton
Engine Unreal Engine 4
Platforms
Release date(s) June 2016
Genre(s) Survival

We Happy Few is an upcoming first-person survival video game developed by Compulsion Games, currently scheduled for release in June 2016. The game is being developed on Unreal Engine 4 and is currently in a pre-alpha state.

Plot

The game is set in the fictional retro-futuristic dystopia Wellington Wells, England in the year 1964 after an alternate-history World War II; in the game's version, Germany successfully commenced Operation Sealion and invaded England. To thwart the invasion, the citizens of Wellington Wells instigated an incident (referred to only as "A Very Bad Thing") that, while it drove the Nazis out of England, was so horrible that Wellington Wells was stricken with guilt; to cope and prevent their guilt from collapsing their society, the city has resorted to taking dosages of Joy, a drug that makes the citizens forget about everything bad that has ever happened to them, including the "Very Bad Thing."

The player controls a Downer, or someone who chooses not to take Joy. In Wellington Wells, Downers are not only frowned upon, but actively attacked if spotted and identified, and forced to ingest Joy until they are one of the many again. The Downer's goal is to escape the city by finding a hatchway that leads out, while avoiding suspicion from Joy-crazed citizens and obtaining food and water to survive. The Downer must be careful, however; stealing food and water from homes may raise suspicion. If the Downer's suspicion level goes too high, the citizens or even the police may actively chase and attempt to subdue the Downer, and get them to fit back into society with any means necessary, including brute force. The Downer can blend in with the citizens for short amounts of time, by taking small dosages of Joy, but taking too much can cause the Downer to forget their mission completely, and become just another eternally smiling face of We Happy Few.

Development

We Happy Few was first revealed on February 26, 2015, and publicly debuted at PAX East 2015, allowing attendees to go hands-on with a very early version of the project.[1][2] On June 4, 2015, Compulsion Games started a campaign on the crowdfunding site, Kickstarter, seeking US$200,000 to fund the development of the game.[3] The campaign ended one month later on July 4, having collected US$266,163 from 7,433 backers.

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.

External links