Zoo Keeper

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Zoo Keeper
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Developer(s) Success
Publisher(s) Ignition Entertainment
Platforms GBA, PS2, Nintendo DS, Nintendo 3DS, iOS, Android
Release date(s) Game Boy Advance

    PlayStation 2

      Nintendo DS

        iOS

        • World: June 10, 2011

        Android

        • World: November 25, 2011
        Nintendo 3DS
          Genre(s) Puzzle
          Mode(s) Single-player, multiplayer

          Zoo Keeper is a tile-matching puzzle video game developed for the Web by Robot Communications and later ported to the Nintendo DS by Japanese video game publisher Success. The game was then brought to American and European shores by Ignition Entertainment, and has since been released for iOS and Android devices under the title Zookeeper DX Touch Edition by Kiteretsu.[1][2]

          In Japan, before the release for Nintendo DS, Success released this game for Game Boy Advance and PlayStation 2 with alternative name Zooo. The PlayStation 2 version of this game was later released in Europe by 505 Game Street under the title Zoo Puzzle.

          Gameplay

          The objective of Zoo Keeper is to remove the animal tiles that fill up the screen by aligning three or more in a row or column.[3] Levels ends when a pre-determined number of each animal tile has been removed.

          Tiles are aligned by swapping ones adjacent to each other. If this causes a line of three or more matching tiles to form, the tiles stay in their new position and the matching tiles are removed. If no line of three or more matching tiles is formed the tiles revert to their original position. Lines can be horizontal or vertical, and combinations can cause many lines disappear at the same time.

          When tiles disappear, any tiles above them on the screen fall down to fill the space. If this results in a further line of three, this line also disappears. This is called a 'chain'.

          On the DS version the upper screen shows a favourite animal,[4] for which captures generate increased points. It utilises touch screen operation and the opportunity to battle another DS owner. Other versions allow two players to play at once on one screen.

          Although the game registers a maximum of five tiles in a row, the player can get six, seven, or eight in a row in Zoo Keeper.

          One very important aspect that sets Zoo Keeper apart from Bejeweled and its many clones is the ability to switch tiles while another move is still 'in progress'. This allows the player to set up chains, or to 'fake' chains by creating multiple rows of three in quick succession.

          If no moves are available the screen is reset, but the clock keeps ticking. Similarly while chains are formed after a level is cleared the clock keeps ticking though the player is locked out from playing.

          One challenge when playing Zoo Keeper is the inability to find a valid move. To combat this, players can use the "binoculars" tool to show the position of any unmade moves.[5]

          At any time during the game, a Special Panel may appear. This is a tile which quickly flicks through all animal types giving it a flashing effect. Tapping on this tile will cause it to stop on one of the animals and all tiles of this type will be instantly removed from the screen.[5] A very rare phenomenon is where a row of three Special Panels is made. The result is a rainbow-like animation of the tiles and the word 'Revolution' appearing on the screen. 1,000,000 bonus points are rewarded when this happens.

          Game modes

          Zoo Keeper

          Zoo Keeper mode sets a quota of animal tiles to remove in order to advance a level.[6] This quota starts at three animals. As play progresses, this quota increases, while the time limit to meet the quota decreases.

          Tokoton

          Tokoton is similar to the main mode, but the quota is set at 100 animals. In addition, the player is not required to catch 100 of every animal, but instead 100 of just one type.[6] When 100 elephants, for example, are captured, the screen clears and the points awarded for each cleared tile are increased. The counter for elephants is reset to zero, but the counters for all other animals remain as they are. Therefore, it is common to increase by a few levels in a short period of time.

          Quest

          This mode consists of ten stages, where the Curator of the zoo sets certain challenges.[7] These challenges are:

          • capture 20 lions (while capturing as few other animals as possible)
          • capture 15 more giraffes than pandas (or 15 more pandas than giraffes)
          • create thirty chains
          • capture each animal only once
          • pick a flashing multiplier or bonus
          • move a flashing tile to the bottom of the screen
          • capture seven times without chaining
          • capture a group of four or more animals five times
          • capture ten vertical lines (while capturing as few horizontal lines as possible)
          • fill the timer.

          This mode has attracted much criticism, as the randomness of the challenges and reward system mean that progressing is as much a matter of luck as it is of skill. In particular, in reference to the seventh challenge listed above, Stuart Campbell wrote in his review that the game doesn't take into account that the random new items filling the places of the captured animals can inadvertently generate new captures, making your challenge impossible.

          Time Attack

          This mode is the same as the main game, but with a time limit of six minutes.[7] The quotas needed for each level are reduced.

          Super Hard Mode

          Initially, players can choose to play on 'easy', 'medium' or 'hard' difficulties. These difficulties give higher points values to each game type. 'Super hard mode' is unlocked by placing top in each of the previous modes' high score tables.

          Known issues

          • Unlike most other DS games there does not seem to be any way to delete high scores and game progress in Zoo Keeper.
          • The Japanese and US releases of the DS game had a bug in that closing the DS does not place the game into sleep mode, instead continuing to drain the batteries. This bug was fixed for the European release.

          References

          1. Lua error in package.lua at line 80: module 'strict' not found.
          2. Lua error in package.lua at line 80: module 'strict' not found.
          3. Instruction Booklet p. 13
          4. Instruction Booklet p. 11
          5. 5.0 5.1 Instruction Booklet p. 14
          6. 6.0 6.1 Instruction Booklet p. 9
          7. 7.0 7.1 Instruction Booklet p. 10

          External links