Anno 2205

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Anno 2205
Anno 2205 box cover.jpg
Cover art
Developer(s) Ubisoft Blue Byte Mainz
Publisher(s) Ubisoft
Director(s) Dirk Riegert
Composer(s) Dynamedion
Series Anno
Platforms Microsoft Windows
Release date(s)
    Genre(s) City-building, Real-time strategy
    Mode(s) Single-player

    Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Ubisoft Blue Byte and published by Ubisoft. 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the moon.

    Gameplay

    Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies.[2] At the beginning of the game, players are tasked to build different metropoli on Earth. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. Besides building houses, players must also produce goods and build infrastructures like robot production facilities to maintain economy, where said buildings can be relocated or moved around by players. Similar to SimCity, different parts can be added to buildings to enhance their functions.[3] Upgrading the production structures of these buildings can also improve their efficiency.[2] When citizens' demands were satisfied, they are able to produce more goods.[4] Eventually players are asked to develop and conduct research in arctic regions in order to find cost-efficient ways to launch rockets to the moon and upon completion, players may colonize the moon and build cities on its surface. Resources of the moon, such as Helium-3, are vital to the development of the cities on earth and can be sent back to earth.[5] Gameplay differs when players are establishing an outpost in the arctic regions or on the moon. In the arctic regions players must manage the heating areas of the outpost. As the moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the moon requires erecting asteroid shields, as well as unique greenhouses to produce food.[6] Anno 2205 also includes a fully functional day and night cycle for different visuals.

    The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the moon at the same time. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city.[7] The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205 due to the addition of the moon as a playable environment. Bridges can be built to connect cities, while buildings can be upgraded via using different modules. Upon completion, the upgraded buildings can produce more goods.[6]

    Information in 2205 is presented visually instead of utilizing text like the previous installments. Citizens' demands appear as images or icons. Happiness of citizens influence their actions. If they are happy, they can be seen travelling around the city. However, if they are not, they will abandon their buildings and leave. Multiple camera angles are available for players to use. They can zoom in and zoom out, or to use pre-defined cameras to view the city. The structure of the game's story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play.[8]

    Naval battles can no longer occur near cities. Instead they take place in remote regions and are optional. Expanding computer players have also been removed.

    Development

    Ubisoft Blue Byte revealed that after 2070, which received critical acclaim, the franchise would move to a new direction, in which the setting of the game continues to move into the future.[8] The game is being developed by Ubisoft Blue Byte Mainz, which used to be Related Designs, the developer of Anno 1701 and Anno 1404. The game chose not to include any online multiplayer feature because the developer hoped players could focus on their own cities, and have full control of them. The game also introduced more features, as the studio wanted to add something fresh to the franchise with 2205, and the gameplay was made more streamlined.[9]

    Anno 2205 was announced during Ubisoft's Electronic Entertainment Expo 2015 conference.[10] A season pass for Anno 2205 was announced. The full game, as well as additional content, is included in the Gold Edition of 2205. Players who pre-ordered the game were to gain access to the game's closed beta.[11][12] However, the closed beta was cancelled, and players who pre-order the game received in-game bonuse instead (a new command ship skin).[13]

    Upon the game's release, it is supported with downloadable content. Wildwater Bay, a free DLC which introduces a new session, and a new sector project is set to be released in January 2016. Two expansions, namely Tundra and Orbit were also announced. Tundra was released on February 29, 2016.[14]

    Reception

    Anno 2205
    Aggregate score
    Aggregator Score
    Metacritic 72/100[15]
    Review scores
    Publication Score
    GameSpot 5/10[16]
    IGN 7/10[17]
    PC Gamer (US) 73/100[18]

    The game received mixed reviews upon launch.[15] While most reviews have praised for its graphics and animations, the disappointments were due to its over-simplistic gameplay compared to its predecessors, lack of randomly generated maps, combat only in side missions and lack of multiplayer, limiting the replay value of the game.

    References

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    External links