Below (video game)
Below | |
---|---|
Developer(s) | Capybara Games |
Publisher(s) | Microsoft Studios |
Composer(s) | Jim Guthrie |
Platforms | Microsoft Windows Xbox One |
Release date(s) | Q2/Q3 2016[1] |
Genre(s) | Adventure |
Mode(s) | Single-player, multiplayer |
Below is an adventure video game in development by Capybara Games. It will be published by Microsoft Studios for Microsoft Windows and Xbox One. The game was announced during Microsoft's E3 2013 press event.
Gameplay
Below is an adventure game viewed from a top-down perspective.[2] The player-character is a "tiny warrior exploring the depths of a remote island".[3] The game is about exploration, though that goal is contingent upon the character's survival.[3] Microsoft's Phil Spencer described the game at E3 2013 as a "creative take on roguelike gameplay" in a "mysterious world".[2] The environments are randomly generated.[3]
The game is designed to be difficult, with "brutal but fair combat" and permanent death.[3]
Below is expected to include a multiplayer mode.[3]
Development
Below was announced at Microsoft's E3 2013 event.[2][3] The project had been in development for years.[3] The company had discussed ideas for the game, particularly the difficulty element with Capybara's Kris Piotrowski, before games like Demon's Souls tested the genre.[3]
Capybara compared the game to "roguelikes of yore", as a "roguelike-like" with design choices like permanent death and high difficulty.[3] The game punishes recklessness and is designed for fair, but rigorous combat.[3] Capybara president and co-founder Nathan Vella called the game the company's largest by number of features, artwork, and development time and difficulty.[4] He described the game as a "super video game-y video game" for its aesthetics, soundtrack, and game mechanics.[3] While the game is mostly single-player, the multiplayer aspects are important in some of the world's areas.[4] In March 2014, Vella said that the game's development progress was hard to gauge, but its foundation was laid.[4] Its first playable demo was scheduled for the April PAX East 2014.[5]
To create and emphasize scale, Capybara chose to make the player-character small and use a dramatic tilt-shift photography effect.[3]
It is expected to release simultaneously on the Microsoft Windows and Xbox One,[2][3] but is only exclusive to the console for a limited time.[6]
Music
Singer-songwriter Jim Guthrie composed the score.[2] His compositional work on a previous Capybara's release, Superbrothers: Sword & Sworcery EP, led to their Below collaboration.[3] Capybara has described Sword & Sworcery as a game built upon Guthrie's music, and Below as Guthrie's music built upon Capybara's game.[3]
References
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- ↑ 2.0 2.1 2.2 2.3 2.4 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 4.0 4.1 4.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- Additional sources
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