Boxing Fever

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Boxing Fever Coverart.jpg
Developer(s) Digital Fiction
Publisher(s) Majesco
Platforms Game Boy Advance
Release date(s)
    Genre(s) Boxing
    Mode(s) Single player, multiplayer

    Boxing Fever is a boxing video game developed by Digital Fiction and published by Majesco for the Game Boy Advance. It was released in North America on October 30, 2001, and in Europe on February 15, 2002.

    Boxing Fever is a first person boxing game,[1][2] portrayed from the perspective of the player's fighter. Multiplayer is supported through the link cable. Boxing Fever received positive reviews from critics, who noted its creative visual style. As of 2009, Boxing Fever has received compilation scores of 76% and 75% on MetaCritic and GameRankings respectively.

    Gameplay

    The player fights an opponent.

    The game gives the player the perspective of the fighter, in a first person view; the graphical engine gives the illusion of 3D. The user punches and blocks with the d-pad, while avoiding punches entirely by weaving with the shoulder buttons.[2]

    There are four championships for the player to complete in throughout the course of gameplay; all of them are available from the start of gameplay and do not need to be earned through performance in the game. Boxing Fever lacks a battery save feature, and instead uses an 8-digit password system.[2]

    Reception

    Boxing Fever garnered positive reception from critics upon release for its graphics and animation; it received compilation scores of 76% and 75% on MetaCritic and GameRankings respectively.[3][4] Praise for the game focused on its graphics and its control scheme. IGN's Craig Harris spoke positively of the game's graphical design and frantic pace; he awarded the game an IGN Editor's Choice Award and compared the game to the Punch-Out!! series by Nintendo.[2] Eurogamer's Tom Bramwell felt the game successfully carried on the Punch Out!! legacy on the Game Boy Advance, and was favorable of the game's animation.[1] GameZone's Michael Lafferty noted that game felt realistic. Criticism of the game focused mostly on the repetitive nature of the fights, the password save system, and the little amount of content found in the game. GameSpot's Ryan MacDonald felt that the control scheme for Boxing Fever caused the game to feel repetitive, and he lamented the lack of a battery save system.[5] Eurogamer's Tom Bramwell called the password save system "atrocious" and negatively compared it to the system found in GT Advance Championship Racing.[1]

    See also

    References

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