Crash Bash

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Crash Bash
CrashBashCover.jpg
Developer(s) Eurocom Entertainment Software
Publisher(s) Sony Computer Entertainment
Producer(s) Jon Williams
Mark Cerny
Designer(s) Mark Cerny
Composer(s) Steve Duckworth
Series Crash Bandicoot
Platforms PlayStation
Release date(s)
Genre(s) Party
Mode(s) Single-player, multiplayer

Crash Bash is a party video game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation. The game was released in North America on November 6, 2000, in Europe on December 1, 2000, and in Japan on December 14, 2000. It was re-released for the Sony Greatest Hits line-up in 2001 and for the Platinum Range on October 12, 2001.

Crash Bash is the fifth installment in the Crash Bandicoot series. It is the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last game released for the PlayStation console, and the first in the party genre (the second being Crash Boom Bang! six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide whether good or evil is the strongest.

Gameplay

A "Polar Push" level in Crash Bash featuring Cortex, Coco, Tiny and Dingodile

Crash Bash is a party game for up to four human or computer-controlled players. The game features several rounds of minigames in which the goal is to defeat opponents by reducing their health to zero or otherwise knocking them out. The last player standing wins the round, and the first player to win a set number of rounds wins the game.[1] The main mode of play in Crash Bash is the Adventure Mode, in which one or two players must win all 28 levels to complete.[1] The player must win every collectible in each arena before advancing to the next. An arena boss minigame is unlocked when the player accretes a set number of collectibles.[1] Minigames include races and other player elimination games.[1]

The premise of the game's plot is an argument between Aku Aku and Uka Uka over whether good is stronger than evil.[2] They decide to hold a team-based contest.[3]

Development

The game was designed by Mark Cerny and developed by Eurocom. The music is composed by Steve Duckworth.

Reception

Reception
Aggregate score
Aggregator Score
Metacritic 68/100[4]
Review scores
Publication Score
GamePro 4/5[5]
Game Revolution B[6]
GameSpot 6/10[7]
GamesRadar 88/100[4]
IGN 7.5/10[8]

The game received "mixed or average" reviews, according to video game review aggregator Metacritic.[4] Human Tornado of GamePro noted that the collection of minigames was built for four simultaneous players and added that the game was more fun with more people.[5] Shawn Sparks of Game Revolution praised the "solid" graphics, number of minigames and "great" multiplayer.[6] Doug Perry of IGN concluded that the game was unoriginal and shallow but worked as a "social magnet amongst the geek elite".[8] Ryan Davis of GameSpot described Crash Bash as rather dull and mediocre.[7]

Crash Bash received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[9] indicating sales of at least 300,000 copies in the United Kingdom.[10]

References

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External links