Crazy Taxi: Catch a Ride
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Developer(s) | Graphic State Games |
Publisher(s) | THQ |
Platforms | Game Boy Advance |
Release date(s) |
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Genre(s) | Racing, Action |
Mode(s) | Single player |
Crazy Taxi: Catch a Ride is the Game Boy Advance version of Crazy Taxi (of the Crazy Taxi series). It was developed by Graphic State Games and published by THQ. The game features two cities (one unlockable) and nine mini games in the Crazy Box mode. The four cabbies found in the original are also in this game. Although based on the original Crazy Taxi, it does not feature songs from The Offspring and Bad Religion despite being a portable game rather than being in the console.
Gameplay
Much like the original Crazy Taxi, the main objective for the player is to make as much money as possible as a cab driver. The player selects one of two cities to play in where they maneuver around the city to find passengers for their cab. Players receive money based on; how fun the trip was for the passenger, hitting jumps within the map, driving close to traffic, drifting and how quickly the cab ride is accomplished.[2] Players can choose from four characters, Axel, B.D. Joe, Gina and Gus.[3] In addition to the main game, nine different mini-games are also available for play.[3] The game also features multiple save slots per cartridge, allowing for the player to save their progress through the game.[2]
Release
Crazy Taxi: Catch a Ride was first released in the United States on April 8, 2003,[4] and then later released in Australia and France on June 13, 2003.[4]
Reception
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Crazy Taxi: Catch a Ride was met with negative reception; GameRankings gave it a score of 47.07%,[5] while Metacritic gave it 48 out of 100.[6]
A reviewer from IGN wrote, "Crazy Taxi: Catch a Ride is definitely a fun GBA game, but you have to work through the game's blocky graphics and very inconsistent, chuggy framerate." [2] The reviewer also felt the developers needed to use the strengths of the Game Boy Advance to bring the console design to the hand held, "instead of trying to recreate the exact experience in portable form."[2] Chris Hudak of X-Play wrote that the game is "just simply on the jittery, crunchy, slow, and empty side."[14]
References
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