D (video game)

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D
File:D Coverart.png
MS-DOS box art
Developer(s) WARP
Publisher(s) Acclaim Entertainment
Director(s) Kenji Eno
Writer(s) Kenji Eno
Series D
Platforms 3DO, Sega Saturn, PlayStation, MS-DOS
Release date(s) 3DO[1]
    Director's Cut
      Sega Saturn[2]
        PlayStation[3]
          MS-DOS[4]
            Genre(s) Puzzle adventure
            Mode(s) Single-player

            D (Dの食卓 Dī no Shokutaku?, lit. "Table of D") is a psychological horror puzzle adventure game developed by WARP and produced by Kenji Eno.[5][6] It was first released for the 3DO in 1995 and was later ported to the Sega Saturn, PlayStation, and MS-DOS. It is the first entry in Eno's D series and features CGI full-motion video.

            The story of D follows Laura Harris as she goes to investigate a hospital after learning her father went on a mass murdering spree and barricaded himself inside. The hospital morphs into a castle upon her arrival, which she must explore to find her father. Since the storyline and graphics depicted violence unlike anything seen in a previous video game, Eno deliberately chose to bypass censorship.[6] He submitted a "clean" version to pass publisher approval late, knowing that they would be require him to hand deliver the game to the manufacturer. On his way to the manufacturer, he switched the "clean" with his master version, containing the more disturbing content.

            Although it sold over a million copies in Japan, D was not commercially successful in North America. Eno attributed this failure to Sony not printing enough copies to match PlayStation pre-orders. WARP would later take revenge on Sony by releasing later games exclusively on Sega platforms. Reception of D was positive, with critics praising the horror elements, story, presentation, and graphics. The game was followed by Enemy Zero and D2, which star the same "digital actress" Laura although their stories are unrelated.

            Plot

            Laura finding an item for a puzzle

            The game presents no options for pausing the game or saving progress, thereby forcing the player to experience the story in real time.[7] The story begins when Laura Harris is contacted by Los Angeles police, receiving a disturbing message: her father, Dr. Richter Harris, has gone on a mass murdering spree and barricaded himself in the hospital. Laura rushes to the scene of the crime, desperate to find an explanation for the well-respected doctor's actions. Upon entering the hospital, she is so horrified at the murdered bodies lying about the halls that she covers her eyes. When she uncovers them again in the 3DO version, she finds herself in an unknown dark castle. In later versions of the game, she is still in the hospital and explores further, until taken by a small metallic entity to the castle.

            Unwilling to give up her search, Laura continues through the dark corridors of the medieval hall. While attempting to find her father, she experiences a series of flashbacks of her mother being stabbed to death. Laura's father (taking the form of apparitions) warns her to leave, saying that staying too long means being stuck in the alternate reality forever. He warns that he will soon become an emotionless monster and will eventually try to kill her. Still shaken, Laura proceeds to find her father residing at the peak tower of the castle. Angrily, the father reveals the sordid past of his family: Laura and her father are part of a bloodline with an insatiable appetite for human flesh, dating back to the infamous Dracula. Laura had killed and eaten her mother years ago, but it was erased from her memory by her father. As Dr. Harris begins to transform into a vampire, Laura has to make a choice: kill or be killed. There are four endings available depending on the players' actions at the end.

            Endings

            • Time Elapsed Ending: If the player runs out of time (2 hours), the other world will be closed off, and Laura will be pulled back to the real world.[8] A screen will follow simply saying "Out of Time. Please Try Again."
            • Bad Ending: If the player approaches Laura's father and doesn't shoot him, the screen will fade to black. The sounds of Laura's father devouring her are heard over the credits.
            • Good Ending: If Laura fires the revolver that she found earlier in the game before Dr. Richter Harris transforms, the bullet will kill him and stop his transformation. Laura cradles her dying father in her arms as he confesses that he allowed the transformation to occur out of scientific curiosity and thanks her for stopping him. With his death, the realm created by his mind fades and is replaced by the normal surroundings of the hospital. After the credits, a screen will appear suggesting that the player can try the game again in order to see any missed scenes.
            • Best Ending: Throughout the game, the player may see scarab beetles in various places. If they view all four of them, they'll receive the best ending, which consists of the Good Ending as well as the sound of a baby crying near the end of the credits.

            Characters

            Laura Harris: Laura is a scholar in her late twenties at a school in San Francisco. Her father, Dr. Richter Harris, is the director and supervisor of a hospital in Los Angeles. Her mother, the wife of Dr. Harris, was violently killed years ago; she was found stabbed to death with her limbs amputated. Laura’s only keepsake from her deceased mother is a blue compact (which also appears in D2). The mirror holds a power that can show hints of the future and as such, is of great use and value to Laura.

            Dr. Richter Harris: Father of Laura Harris. He was the supervisor of a hospital in Los Angeles and is in his late fifties. Years ago, his wife was brutally murdered. He has gone insane and killed a large number of patients and staff at the hospital. He is noted as a quiet and studious man, which makes his killing spree all the more puzzling.

            Development

            WARP began development of D in 1994 for the 3DO console. With use of only three Amiga computers, WARP was able to harness impressive 3D visuals.

            File:KenjiEnoJI2.jpg
            Kenji Eno, lead director for D, seen here in 2007

            Because the storyline and graphic FMVs were more horrifying than any video game that had yet been released, head developer Kenji Eno resorted to a trick in order to get D published. The game was originally developed with no storyline, and Eno kept the story sequences a secret even from the other members of WARP. When the game was finished, he submitted a "clean" version (i.e. without the violent and disturbing story content of the complete version) for approval. He deliberately submitted the master late, knowing that part of the penalty was that he would have to deliver it by hand to the manufacturers in the USA. While on the plane ride to the USA, he switched the phony "clean" discs with the finalized discs, thus completely bypassing all censorship.[6]

            Though it sold extremely well in Japan (the Saturn version reached number 1 in the Japanese charts in its first week[9]), D initially failed to make an impact in the US. Nevertheless, Acclaim took it upon themselves to not only port D over to the Sega Saturn, PlayStation and MS-DOS, but to localize all three versions to both the USA and Europe.[2][3][4] While most of these releases sold well, Sony failed to manufacture enough units of the PlayStation version to match preorders, resulting in sales of less than a third of what they otherwise would have been. Kenji Eno explained:

            When I released D on the PlayStation... the sales people gathered orders for 100,000 units, but Sony had given their other titles manufacturing priority. So Sony told me that they had only manufactured 40,000 units... But then, in the end, they had actually only manufactured only 28,000 units, which is very bad. So the sales people had gotten 100,000 preorders from retailers, but Sony wasn't able to manufacture all of them. I was very pissed about that, because one title like that for a small company is very important. If that game doesn't sell well, then that's very bad for the company...[6]

            WARP took revenge on Sony by releasing the games Real Sound: Kaze no Regret and (more famously) Enemy Zero as Sega Saturn exclusives.[6]

            There is a very rare edition of D called D's Diner: Director's Cut. It features never before seen sequences, four trailers for the game, a "D" "sound novel" that tells the history of Laura's family, ending as the events in the game unfold and a MiniDisc featuring three tracks from Kenji Eno's D soundtrack on it. Additionally, after completing the game with the "Good" ending and watching the credits roll, players are treated to a long trailer for the original version of D2, which was initially scheduled for the 3DO and later, upgraded for the 3DO M2 Player before being completely reworked for the Sega Dreamcast.

            Reception

            Reception
            Review scores
            Publication Score
            CVG Saturn: 78%[10]
            EGM Saturn: 32 / 40[11]
            Famitsu Saturn: 32 / 40[12]
            PS1: 33 / 40[13]
            GameFan 3DO: 262 / 300[14]
            3DO: 275 / 300[15]
            Game Informer Saturn: 6 / 10[17]
            Game Revolution Saturn: C[16]
            GamesMaster Saturn: 85%[18]
            Play PS1: 69%[19]
            Maximum Saturn, PS1: 3/5 stars[20][21]
            Sega Saturn Magazine Saturn: 83%[22]
            Awards
            Publication Award
            GameFan's 4th Annual Megawards 3DO Game of the Year,
            Best 3DO Graphic Adventure/FMV Game[23]
            GamePro Editors' Choice Awards 1995 Third Best 3DO Game[24]

            At the time of release, D was well received. In their import review, GameFan's three reviewers gave the Japanese 3DO version scores of 80%, 92% and 90%, stating they normally dislike interactive movie FMV games but praising D for being "innovative, imaginative and astounding" and "a masterpiece."[14] In their review of the English 3DO version, they gave it scores of 90%, 95% and 90%, stating it is "the first game to actually scare" and "the most spooky game ever made", concluding it is "the best FMV game likely ever to be made" and "the best 3DO title yet."[15] GamePro gave it full scores of 5 for graphics, sound, and control, and 4.5 for fun factor, stating it is "nasty, scary, well-thought-out" and "a frightening work of art", concluding it is "a great game with a good story and knockout graphics" but is "not for everyone."[25] It was later awarded the 1995 GameFan Megawards for 3DO Game of the Year and Best 3DO Graphic Adventure/FMV Game,[23] and the 1995 GamePro Editors' Choice Award for Third Best 3DO Game.[24]

            Famicom Tsūshin scored the Sega Saturn version of the game a 32 out of 40.[12] Sega Saturn Magazine scored it an 83%, commenting that the game manages to be extremely creepy and terrifying despite having almost no bloodshed. The reviewer predicted that the game would be outclassed by Resident Evil (still in development at the time of the review), but concluded that D was the best horror game presently on the market.[22] The four reviewers of Electronic Gaming Monthly scored the Saturn version 32 out of 40 (an average of 8 out of 10), commenting that it had reduced the load times seen in the 3DO version to almost nothing. They highly praised the storyline and "intelligently thought-out" puzzles, and described D as "scary enough to make you an insomniac."[11] GamePro gave positive reviews for both the Saturn[26] and PlayStation versions in 1996, concluding that if "you're looking for one game this year to scare the hell out of you, D is it."[27] Maximum likewise gave positive reviews to both the Saturn and PlayStation versions, saying that D is similar to Myst and Mansion of Hidden Souls but better due to its much more enticing story. They also praised the FMV graphics and cinematic presentation, but criticized that the game has too little longevity, since its short length, addictive gameplay, and lack of overly challenging puzzles ensure that the player will be finished with it very quickly.[20][21]

            Game Informer was more critical in their review of the Saturn version, praising the "magnificent" graphics and the storytelling but criticizing the "tedious" gameplay, concluding the "story would make a great movie or book, but not a game."[17] In 2008, Game Informer listed it among the worst horror games of all time.[28]

            Commercially, the game was a success, selling a million copies in Japan alone.[6]

            References

            1. 3DO version release data, GameFAQs.com.
            2. 2.0 2.1 Release information for Saturn version, GameFAQs.com.
            3. 3.0 3.1 Release information for Playstation version, GameFAQs.com.
            4. 4.0 4.1 Release information for PC version, GameFAQs.com.
            5. Lua error in package.lua at line 80: module 'strict' not found.
            6. 6.0 6.1 6.2 6.3 6.4 6.5 Lua error in package.lua at line 80: module 'strict' not found.
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            8. "Explanation of Rules", D instruction manual.
            9. Lua error in package.lua at line 80: module 'strict' not found.
            10. https://archive.org/stream/Computer_and_Video_Games_Issue_172_1996-03_EMAP_Images_GB#page/n29/mode/2up
            11. 11.0 11.1 Lua error in package.lua at line 80: module 'strict' not found.
            12. 12.0 12.1 NEW GAMES CROSS REVIEW: Dの食卓. Weekly Famicom Tsūshin. No.346. Pg.33. 4 August 1995.
            13. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9013
            14. 14.0 14.1 GameFan, volume 3, issue 10 (October 1995), page 18
            15. 15.0 15.1 GameFan, volume 3, issue 11 (November 1995), page 22
            16. https://web.archive.org/web/19970606085508/www.game-revolution.com/games/saturn/d.htm
            17. 17.0 17.1 http://web.archive.org/web/19970812114102/www.gameinformer.com/mar96/d.html
            18. GamesMaster, issue 39, pages 48-49
            19. Play, issue 6 (Easter 1996), pages 56-57, published 28 March 1996
            20. 20.0 20.1 Lua error in package.lua at line 80: module 'strict' not found.
            21. 21.0 21.1 Lua error in package.lua at line 80: module 'strict' not found.
            22. 22.0 22.1 Lua error in package.lua at line 80: module 'strict' not found.
            23. 23.0 23.1 GameFan, volume 4, issue 1 (January 1996), pages 104-106
            24. 24.0 24.1 GamePro, issue 89 (February 1996), page 26
            25. GamePro, issue 87 (December 1995), page 106
            26. GamePro, issue 91 (April 1996), page 78
            27. GamePro, issue 93 (June 1996), page 58
            28. Lua error in package.lua at line 80: module 'strict' not found.

            External links