Digimon Story: Cyber Sleuth

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Digimon Story: Cyber Sleuth
Digimon Story, Cyber Sleuth.jpeg
Developer(s) Media.Vision
Publisher(s) Bandai Namco Entertainment
Artist(s) Suzuhito Yasuda
Composer(s) Masafumi Takada
Series Digimon
Platforms PlayStation Vita, PlayStation 4
Release date(s) PlayStation Vita
JP 20150312March 12, 2015
NA February 2, 2016[1]
EU February 5, 2016[2]
PlayStation 4
NA February 2, 2016[1]
EU February 5, 2016[2]
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Digimon Story: Cyber Sleuth (Japanese: デジモンストーリー サイバースルゥース Hepburn: Dejimon Sutōrī Saibā Surwūsu?) is a 2015 video game for the PlayStation Vita and PlayStation 4, developed by Media.Vision and published by Bandai Namco Entertainment, and based on the Digimon franchise.[3] It is the fifth game in the Digimon Story series, following 2011's Super Xros Wars, and the first to be released on home consoles. An English version of the game was released in early February 2016, and features cross-save functionality between the two platforms.[4][5]

Gameplay

Digimon Story: Cyber Sleuth features a New Game Plus mode where players retain all of their Digimon, non-key items, money, memory, sleuth rank, scan percentages, and Digifarm progress.[5][6]

Plot

Players assume the role of either Takumi Aiba (相羽 タクミ Aiba Takumi?) or Ami Aiba (相羽 アミ Aiba Ami?), male and female Japanese amateur hackers. They receive a device called a Digimon Capture from a mysterious stranger in a chat room which allows them to capture and befriend Digimon, creatures who inhabit a next-generation version of the internet called Cyberspace Eden which users can physically enter. After traveling to the lowest levels of Eden, they are attacked by a data-based entity called an "Eater" who leaves their bodies half-digitized, and find that they can now freely travel between the real world and the virtual world via terminals. They are approached by a woman named Kyoko Kuremi, head of the Kuremi Detective Agency, who recruits them as part of their cyber division.[7]

Development

Digimon Story: Cyber Sleuth was first announced for the PlayStation Vita in a December 2013 issue of Japanese V Jump magazine, although its projected release date was still more than a year away.[8] A teaser trailer was revealed near the end of the month on the official website,[9] with a release window of Spring 2015 slated in a later September 2014 issue of V Jump.[10] The game was developed by Media.Vision, and features character designs by Suzuhito Yasuda, known for his work on Shin Megami Tensei: Devil Survivor and Durarara!!.[11]

In June 2015, Amazon Canada listed a North American version of Digimon Story: Cyber Sleuth under the title "Digimon World: Cyber Sleuth" for the PlayStation 4, hinting for a release in the region.[12] Bandai Namco Games later confirmed English-language releases in North America[13] and Europe[2] for 2016, which would be a retail title for the PlayStation 4, and digital release for the PlayStation Vita.[13] An English trailer was showcased at the 2015 Tokyo Game Show,[14] with a final North American release date of February 2, 2016 announced the following month.[1] Pre-order DLC bonuses for the North American physical PlayStation 4 version include two Digimon exclusive to the Western release, in-game items, and costumes for Agumon while the digital Vita version included the same pre-order items with four PlayStation Vita themes.[1] Seven new Digimon were added as free DLC on March 10.[15]

Reception

Reception
Aggregate score
Aggregator Score
Metacritic 75/100[16]
Review score
Publication Score
Famitsu 34/40[17]

The game holds a score of 75/100 on the review aggregator Metacritic, indicating generally favorable reviews.[16] Digimon Story: Cyber Sleuth received a 34 out of 40 total score from Japanese magazine Weekly Famitsu, based on individual scores of 8, 9, 9, and 8.[17]

Destructoid felt that the game wasn't much of a departure from older role-playing games, stating "The battle system is basically everything you've seen before from the past few decades of JRPGs," which includes random encounters that are "either deliciously or inexcusably old-school, depending on your tastes."[18] While PlayStation LifeStyle felt that the game "isn’t a perfect video game interpretation of Bandai Namco’s long-running franchise," criticizing its linear dungeon design and "cheap" interface, its gameplay improvements were a step in the right direction "for fans who have been waiting to see the series get on Pokémon’s level." The website also commended the colorful art and character design of Suzuhito Yasuda, declaring that "Yasuda’s art brings crucial style and life to Digimon’s game series, which had spent previous years sort of fighting to establish its identity."[19] Hardcore Gamer thought that the game was an important step forward for the franchise, stating "It isn’t perfect; its story and script could use some fine-tuning, and the world needs to be more interesting, but overall, this is a solid first step."[20]

Sales

The PlayStation Vita version of Digimon Story: Cyber Sleuth sold 76,760 copies in its debut week in Japan, becoming the third high-selling title for the week.[21] Although initial sales were less than its predecessor, Digimon World Re:Digitize, Cyber Sleuth managed to sell approximately 91.41% of all physical copies shipped to the region.[22] In the UK, Digimon Story: Cyber Sleuth was the 7th best selling game in the week of release.[23] The PlayStation Vita version was the best selling digital title in North America and Europe (#2 Brazil,[24] #3 Mexico, #3 Argentina, #3 Chile, #3 Costa Rica, #4 Guatemala, #6 Perú, #9 Colombia[25]) and the PlayStation 4 version was the 20th best selling digital title in North America and the 19th in Europe on the PlayStation Store in the month of its release in their respective categories.[26]

References

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  15. http://gematsu.com/2016/03/digimon-story-cyber-sleuth-add-seven-digimon-march-10-update
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External links