Fate/unlimited codes
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Developer(s) | Type-Moon (original concept) Cavia (planner) Eighting (developer) |
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Publisher(s) | Capcom |
Composer(s) | Masaharu Iwata Manabu Namiki Mitsuhiro Kaneda Kimihiro Abe Azusa Chiba Noriyuki Kamikura Yoshimi Kudo |
Engine | RenderWare |
Platforms | Arcade, PlayStation 2, PlayStation Portable |
Release date(s) | Arcade |
Genre(s) | Fighting game |
Arcade system | Namco System 246 |
Fate/unlimited codes is a fighting video game planned by Cavia, developed by Eighting, and published by Capcom. It is based on the visual novel Fate/stay night.[1] It was released in Japan for arcades on June 11, 2008, and for the PlayStation 2 on December 18, 2008.[2][3] An enhanced port was released for the PlayStation Portable in Japan on June 18, 2009, and was subsequently released digitally on the PlayStation Store in North America and Europe on September 3 and 10, 2009, respectively.[4][5]
On May 30, 2012, it was reported that due to an expiring digital license, Capcom USA was discontinuing the game for sale on the PlayStation Store in that region as of June 12 of that year.[6]
Characters
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- Saber
- Shirō Emiya
- Archer
- Rin Tōsaka
- Lancer
- Rider
- Berserker
- Assassin
- Gilgamesh
- Caster
- Kirei Kotomine
- Sakura Matō
- Luviagelita Edelfelt
PS2 and PSP exclusive characters
- Bazett Fraga Mcremitz
- Saber Alter
- Leysritt
- Zero Lancer
References
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External links
- Pages with broken file links
- Pages using vgrelease with named parameters
- 2008 video games
- Arcade games
- Fantasy anime and manga
- Fate/stay night
- Fighting games
- PlayStation 2 games
- PlayStation Portable games
- Fighting games used at the Super Battle Opera tournament
- Video games with 2.5D graphics
- Type-Moon
- RenderWare (game engine) games