Finest Hour (arcade game)

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Finest Hour
Finehour.png
Screenshot
Developer(s) Namco
Publisher(s) Namco
Designer(s) N. Abe
Composer(s) Katsuro Tajima
Platforms Arcade
Release date(s) Arcade
    Virtual Console
      Genre(s) Run and gun
      Mode(s) Up to 2 players, alternating turns
      Cabinet Upright, cabaret, and cocktail
      Arcade system Namco System 2
      CPU 2x Motorola 68000 @ 12.288 MHz,
      1x Motorola M6809 @ 3.072 MHz,
      1x Hitachi HD63705 @ 2.048 MHz
      Sound 1x Yamaha YM2151 @ 3.57958 MHz,
      1x C140 @ 21.39 kHz
      Display Horizontal orientation, Raster, 288 x 224 resolution

      Finest Hour (ファイネストアワー Fainesuto Awā?) is a run and gun arcade game which was released by Namco in 1989 (only in Japan); it runs on Namco System 2 hardware, and was described as "one of their (Namco's) all time best" in its attract mode. It was later rereleased on the Wii Virtual Console on August 25, 2009 (also only in Japan).

      Gameplay

      The player must take control of a Transformer-like battlemech known as Sygnus (シグナス Shigunasu?), who is equipped with a laser cannon, Vernier (misspelled as "Verneir") jump-jets, auto-targeting, and an automatic cooling system; much like in Namco's own Mirai Ninja (which also runs upon their System 2 hardware), pushing that joystick twice in the same direction will make Sygnus switch from a march to a dash while he is moving, and the player may not make him change the direction that he is facing in mid-air. However, unlike that aforementioned Mirai Ninja, he has no "life meter", just a temperature meter which increases when he is hit, and decreases when he is not hit - but, if the timer should run out, his cooling device will break (indicated by the text of "COOLING DEVICE BROKEN" at the bottom of the screen). And if he should overheat (which usually happens when there are too many enemies firing at him at once), the game will immediately be over (as six texts about impossible continuation appear on the screen and he explodes); the game is composed of four stages which must be finished twice (like in Namco's own Rolling Thunder), and are all named after songs by the rock band Rush: "Middletown Dreams", "Distant Early Warning", "Subdivisions", and "Grace Under Pressure".

      References

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