Gato (video game)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
GATO
GATO-video-game-box-cover.jpg
Developer(s) Spectrum Holobyte
Publisher(s) Spectrum Holobyte
Designer(s) Paul Arlton & Ed Dawson
Platforms DOS, Apple IIe, Atari XE
Release date(s) 1983
Genre(s) Submarine simulator
Mode(s) Single-player
GATO screenshot on a MS-DOS System

GATO is a real-time submarine simulator published by Spectrum HoloByte in the 1980s for several platforms, including DOS, Apple IIe and Atari XE Game System. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was the first PC submarine simulator and the first simulator for the Apple Macintosh.

Gameplay

The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code.

An unusual feature in the DOS and Apple IIe versions allows the game to be paused and a spreadsheet shown on the screen; a boss key.[citation needed]

One issue with the game is that the timing of the game relied on the computer's CPU clock-speed, rather than the time-and-date clock, so the game ran faster on faster computers, making it unplayable as 80286 CPU-based computers came onto the market.

Reception

In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy.[1] 1991 and 1993 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that "it was adequate in its time, but not exemplary in any regard".[2][3] Compute! stated that "Gato promises realism, and it delivers ... [it] lives up to its claims".[4] Jerry Pournelle wrote favorably of the game in BYTE, stating that he wished he could slow the game down but "I've certainly wasted enough time with it ... Recommended", and that he preferred the black-and-white Macintosh version to the color IBM PC version.[5]

Production

Marketed by Spectrum HoloByte, Gato had originally been developed by student programmers in Boulder, Colorado.[6]

Gato sold well - being reported in Billboard magazine in June 1985 as coming in at number 6 of a national sample of retail sales and rack sales reports.[7]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.

External links