GeForce 10 series

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GeForce 10 series
GTX 10 Series Logo.png
Release date May 2016
Codename Pascal
Architecture Nvidia Pascal Architecture
Models GeForce series
  • GeForce GT series
  • GeForce GTX series
Fabrication process and transistors 7.2B 16nm (GP104)
Cards
High-end GeForce GTX 1070
GeForce GTX 1080
Rendering support
Direct3D Direct3D 12.0 feature level 12_1
OpenCL OpenCL 1.2
OpenGL OpenGL 4.5
Vulkan (API) Vulkan 1.0
SPIR-V
History
Predecessor GeForce 900 series
Successor Volta

The GeForce 10 Series is the name[1] of a family of Graphics processing units developed by Nvidia as a successor to the GeForce 900 Series. The Pascal microarchitecture is the successor to the Maxwell microarchitecture and incorporates TSMC's 16nm FinFET technology.[2]

Architecture

The microarchitecture of the GeForce 10 series is named Pascal, after the 17th century French mathematician Blaise Pascal, and was presented on the 6th May 2016.[3]

Nvidia has announced that the Pascal GPU will feature four High Bandwidth Memory stacks, allowing a total of 16GB HBM2 on the highest-end consumer models,[4] 16nm technology,[5] Unified Memory and NVLink.[6]

New Features in GP10x :

  • CUDA Compute Capability 6.0(GP100 only), 6.1(GP104)
  • DisplayPort 1.4
  • HDMI 2.0b
  • Fourth generation Delta Color Compression
  • Half precision FP16 operations executed at twice the rate of FP32, while FP64 operations run at 1/2(GP100 only) or 1/32 the speed respectively[7]
  • PureVideo Feature Set G hardware video decoding HEVC Main10(10bit), Main12(12bit) & VP9 hardware decoding(GM200 & GM204 did not support HEVC Main10/Main12 & VP9 hardware decoding)
  • HDCP 2.2 support for 4K DRM protected content playback & streaming(Maxwell GM200 & GM204 lack HDCP 2.2 support, GM206 supports HDCP 2.2)[8]
  • NVENC HEVC Main10 10bit hardware encoding
  • GPU Boost 3.0
  • Simultaneous Multi-Projection
  • New memory controller with GDDR5X & GDDR5 support

Successor architecture

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After Pascal, the next architecture will be codenamed Volta, after the 18th century Italian physicist, Alessandro Volta.[9]

Products

Founders Edition

Announcing the GeForce 10-series products, Nvidia has introduced Founders Edition graphics cards versions both of GTX 1070 and 1080. These are what was previously known as reference cards, that is which were designed and built by Nvidia and not by its authorized board partners. The Founders Edition cards have a die cast machine finished aluminum body with a single radial fan and a vapor chamber cooling, an upgraded power supply and a new low profile backplate.[10] Founders Edition cards prices are greater than MSRP of partners cards, however some partners' cards, incorporating a complex design, with a liquid or hybrid cooling may cost even more than Founders Edition.

GeForce 10 (10xx) series

Model Launch Code name Fab (nm) Transistors (billion) Die size (mm2) Bus interface Core config[lower-alpha 1] Clock speeds Fillrate Memory API support (version) Processing Power (GFLOPS)[lower-alpha 2] TDP (watts) SLI support[lower-alpha 3] Release price (USD)
Base core clock (MHz) Boost core clock (MHz) Memory (MT/s) Pixel (GP/s)[lower-alpha 4] Texture (GT/s)[lower-alpha 5] Size (GiB) Bandwidth (GB/s) Bus type Bus width (bit) Direct3D OpenGL OpenCL Vulkan Single Precision (Boost) Double Precision (Boost) Half Precision (Boost) MSRP Founders Edition
GeForce GTX 1070[12] June 10, 2016 GP104-200 16 7.2 314 PCIe 3.0 x16 1920:120:64 1506 1683 8000 96.4 180.7 8 256 GDDR5 256 12.0 4.5 1.2 1.0 5783 (6463) 181 (202) 11566 (12925) 150 2-way SLI HB[13] or traditional 4-way SLI $379 $449
GeForce GTX 1080[14] May 27, 2016 GP104-400 2560:160:64 1607 1733 10000 102.8 257.1 320 GDDR5X 8228 (8873) 257 (277) 16457 (17746) 180 $599 $699
  1. Shader Processors : Texture mapping units : Render output units
  2. For calculating the processing power see Pascal (microarchitecture)#Performance.
  3. A maximum of 2 dual-GPU cards can be connected in tandem for a 4-way SLI configuration as dual-GPU cards feature on-board 2-way SLI.
  4. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  5. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

GeForce 10M (10xxM) series

The GeForce 10M series.


Chipset table

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See also

References

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External links