Is-a
In knowledge representation, object-oriented programming and design (see object oriented program architecture), is-a (is_a or is a) is a subsumption[1][2] relationship between abstractions (e.g. types, classes), where one class A is a subclass of another class B (and so B is a superclass of A). In other words, type A is a subtype of type B when A’s specification implies B’s specification. That is, any object (or class) that satisfies A’s specification also satisfies B’s specification, because B’s specification is weaker.[3]
The is-a relationship is to be contrasted with the has-a (has_a or has a) relationship between types (classes).
It may also be contrasted with the instance-of relationship between objects (instances) and types (classes): see "type-token distinction" and "type-token relations."[4] When designing a model (e.g., a computer program) of the real-world relationship between an object and its subordinate, a common error is confusing the relations has-a and is-a.
To summarize the relations, we have
- hypernym-hyponym (supertype-subtype) relations between types (classes) defining a taxonomic hierarchy, where
- for a subsumption relation: a hyponym (subtype, subclass) has a type-of (is-a) relationship with its hypernym (supertype, superclass);
- holonym-meronym (whole/entity/container-part/constituent/member) relations between types (classes) defining a possessive hierarchy, where
- for an aggregation (i.e. without ownership) relation:
- a holonym (whole) has a has-a relationship with its meronym (part),
- for a composition (i.e. with ownership) relation:
- a meronym (constituent) has a part-of relationship with its holonym (entity),
- for a containment[5] relation:
- for an aggregation (i.e. without ownership) relation:
- concept-object (type-token) relations between types (classes) and objects (instances), where
- a token (object) has an instance-of relationship with its type (class).
Contents
Examples of subtyping
Subtyping enables a given type to be substituted for another type or abstraction. Subtyping is said to establish an is-a relationship between the subtype and some existing abstraction, either implicitly or explicitly, depending on language support. The relationship can be expressed explicitly via inheritance in languages that support inheritance as a subtyping mechanism.
C++
The following C++ code establishes an explicit inheritance relationship between classes B and A, where B is both a subclass and a subtype of A, and can be used as an A wherever a B is specified (via a reference, a pointer or the object itself).
class A
{ public:
void DoSomethingALike() const {}
};
class B : public A
{ public:
void DoSomethingBLike() const {}
};
void UseAnA(A const& some_A)
{
some_A.DoSomethingALike();
}
void SomeFunc()
{
B b;
UseAnA(b); // b can be substituted for an A.
}
Python
The following python code establishes an explicit inheritance relationship between classes B and A, where B is both a subclass and a subtype of A, and can be used as an A wherever a B is required.
class A:
def doSomethingALike(self):
pass
class B(A):
def doSomethingBLike(self):
pass
def useAnA(some_A):
some_A.doSomethingALike()
def someFunc():
b = B();
useAnA(b) # b can be substituted for an A.
The following example, type(a) is a "regular" type, and type(type(a)) is a metatype. While as distributed all types have the same metatype (PyType_Type, which is also its own metatype), this is not a requirement. The type of classic classes, known as types.ClassType, can also be considered a distinct metatype.[7]
>>> a = 0
>>> type(a)
<type 'int'>
>>> type(type(a))
<type 'type'>
>>> type(type(type(a)))
<type 'type'>
>>> type(type(type(type(a))))
<type 'type'>
Java
In Java, is-a relation between the type parameters of one class or interface and the type parameters of another are determined by the extends and implements clauses.
Using the Collections classes, ArrayList<E> implements List<E>, and List<E> extends Collection<E>. So ArrayList<String> is a subtype of List<String>, which is a subtype of Collection<String>. The subtyping relationship is preserved between the types automatically. When we define an interface, PayloadList, that associates an optional value of generic type P with each element. Its declaration might look like:
interface PayloadList<E,P> extends List<E> {
void setPayload(int index, P val);
...
}
The following parameterizations of PayloadList are subtypes of List<String>:
PayloadList<String,String>
PayloadList<String,Integer>
PayloadList<String,Exception>
Liskov substitution principle
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Liskov substitution principle explains a property, "If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2 then S is a subtype of T,".[8] Following example shows a violation of LSP.
void DrawShape(const Shape& s)
{
if (typeid(s) == typeid(Square))
DrawSquare(static_cast<Square&>(s));
else if (typeid(s) == typeid(Circle))
DrawCircle(static_cast<Circle&>(s));
}
Obviously, the DrawShape function is badly formatted. It has to know about every derivative classes of Shape class. Also, it should be changed whenever new subclass of Shape are created. In Object Oriented Design, many view the structure of this as anathema.
Here is a more subtle example of violation of LSP
class Rectangle
{
public:
void SetWidth(double w) {itsWidth=w;}
void SetHeight(double h) {itsHeight=h;}
double GetHeight() const {return itsHeight;}
double GetWidth() const {return itsWidth;}
private:
double itsWidth;
double itsHeight;
};
This works well but when it comes to Square class, which inherits Rectangle class, it violates LSP even though the is-a relationship holds between Rectangle and Square. Because square is rectangular. The following example overrides two functions, Setwidth and SetHeight, to fix the problem. But fixing the code implies that the design is faulty.
public class Square : Rectangle
{
public:
virtual void SetWidth(double w);
virtual void SetHeight(double h);
};
void Square::SetWidth(double w)
{
Rectangle::SetWidth(w);
Rectangle::SetHeight(w);
}
void Square::SetHeight(double h)
{
Rectangle::SetHeight(h);
Rectangle::SetWidth(h);
}
The following example, function g just works for Rectangle class but not for Square, and so the open-closed principle has been violated.
void g(Rectangle& r)
{
r.SetWidth(5);
r.SetHeight(4);
assert(r.GetWidth() * r.GetHeight()) == 20);
}
See also
- Inheritance (object-oriented programming)
- Liskov substitution principle (in object-oriented programming)
- Subsumption
- Is-a
- Has-a
Notes
- ↑ http://en.wiktionary.org/wiki/subsume#English
- ↑ See Liskov substitution principle.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Type–token relations
- ↑ See also Containment (computer programming).
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
References
- Ronald J. Brachman; What IS-A is and isn't. An Analysis of Taxonomic Links in Semantic Networks. IEEE Computer, 16 (10); October 1983
- Jean-Luc Hainaut, Jean-Marc Hick, Vincent Englebert, Jean Henrard, Didier Roland: Understanding Implementations of IS-A Relations. ER 1996: 42-57