Jurassic Park III: Island Attack

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Jurassic Park III: Island Attack
Jurassic Park III - Island Attack Coverart.png
Developer(s) Mobile21
Publisher(s) Konami
Series Jurassic Park
Platforms Game Boy Advance
Release date(s)
        Genre(s) Action/Adventure
        Mode(s) Single player

        Jurassic Park III: Island Attack (known as Jurassic Park III: Advanced Action[2] in Japan and Jurassic Park III: Dino Attack [1] in Europe; originally known as Jurassic Park III: Primal Fear[3]) is a video game for the Game Boy Advance. Unlike other Jurassic Park III video games, Island Attack is loosely based on the 2001 film of the same name.

        Gameplay

        After crash-landing on Isla Sorna, Dr. Alan Grant contacts the coast guard and is told to reach the island's coast to be rescued. Playing as Grant, the player's goal is to travel through eight areas of Isla Sorna to reach the coast.[4]

        There are two types of levels: freeroam, and forward only. Every level uses freeroam, with the exception of The Plain, The Glen, and part of The Breeding Farm. These three levels also use cross-section camera angles, while the rest of the levels use an overview camera.

        Levels

        The levels in this game are as follows.

        • The Landing Point

        The start of the game. This level acts as a tutorial level. To pass the level, the player needs to defeat the Boss of this level, the Tyrannosaurus.

        • The Laboratory

        This level introduces a new enemy, Dilophosaurus. To pass the level, the player needs to restore power to the laboratory and get a motorcycle key by defeating the Boss of this level: a Dilophosaurus pack.

        • The Plain

        With the motorcycle from the previous level, the player needs to ride away from the laboratory and the pack of Velociraptor chasing Grant.

        • The Glen

        The player must go through the glen to pass the level while avoiding a group of Pachycephalosaurus. The wire is obtained at the beginning of the level, as is the tranquilizer.

        • The Museum

        Trapped inside the museum, the player needs to find another way out, while avoiding the Dilophosaurus and the Velociraptor.

        • The Breeding Farm

        The player must scale the mountain to pass the level. The wire is reused in this level. At the top of the mountain, the player needs to defeat the Pteranodon. After doing so, the player then needs to use the parachute and avoid Pteranodons while gliding off the mountain.

        • The Jungle

        In this rainy level, the player must get out of the jungle to pass the level. Pteranodons make a reappearance in this level. To pass the level, the player must defeat the pack of Compsognathus.

        • The Harbor

        The player must re-defeat the previous Bosses: Tyrannosaurus, Dilophosaurus, and, if wanted, Compsognathus, and re-escape the Spinosaurus to make it to the boat and get off the island.

        Differences from the film

        The game was only loosely based on the film Jurassic Park III. Therefore, there were some differences.

        • Alan Grant's reason for travelling to the island differs from that in the film.
        • The plane Alan Grant came in was taken down by Pteranodon, but in the film it crashed after hitting the Spinosaurus.
        • Alan Grant is the only crash survivor in the game.
        • The colors of the Velociraptors and Dilophosaurs differ from the colors used in the films.
        • Dilophosaurus was not in the third Jurassic Park film.
        • There was no motorcycle scene in the film. This was taken from the novel The Lost World.
        • The Breeding Farm was the Aviary in the film. This was taken from the novel Jurassic Park.
        • There was no harbor in the film.
        • The Tyrannosaurus Rex reappeared in the game, but was killed by the Spinosaurus early in the film.

        Reception

        Jennifer Beam of AllGame rated the game two and a half stars out of five and wrote, "Dr. Grant's character, though easily controlled, can essentially do one of two things: tirelessly fire his stun gun upon the dinos who in turn inflict ten times the damage on his health meter, or run like heck. Running is usually the best option, if you could even call it an option. Yet, he won't be winning any marathons since he usually escapes by only a hair." Beam praised the game's "fairly realistic" dinosaurs, but criticized their dull color schemes. Beam also wrote, "Not much excitement is generated from the background music and sound effects are lacking."[5]

        References

        External links