Mat Hoffman's Pro BMX 2

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Mat Hoffman's Pro BMX 2
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Developer(s) Rainbow Studios (PS2 & Xbox)
HotGen (GBA)
Gratuitous Games (GC)
Publisher(s) Activision
Platforms PlayStation 2, Xbox, Game Boy Advance, GameCube
Release date(s)
August 12, 2002
  • PlayStation 2 & Xbox
    NA 20020812August 12, 2002
    EU 20021004October 4, 2002
    JP 20040527May 27, 2004
    Game Boy Advance
      GameCube
      Genre(s) Sports
      Mode(s) Single-player, multiplayer

      Mat Hoffman Pro BMX 2 is a BMX video game endorsed by Mat Hoffman and published by Activision. The game, which serves as a sequel to Mat Hoffman's Pro BMX, was released on August 12, 2002 for the PlayStation 2 and Xbox. Ports were released for Game Boy Advance and GameCube.

      Development

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      Gameplay

      Like its predecessor, Mat Hoffman's Pro BMX 2 uses the basic game structure carried over from Activision's Tony Hawk's Pro Skater series of video games. The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth more than normal tricks. Grinds, lip tricks, and manuals (wheelies) are included in the game to help the player link tricks together into combos. Bails (falling off the bike due to poor landing) cause for no points to be awarded for the attempted trick or combo, and resets the special bar to empty.

      Enhancements over the previous installment include improved graphics, new tricks (including flatland tricks and a "trick tweaking system," similar to the trick modifier featured in Dave Mirra Freestyle BMX), a balance meter for grind and lip tricks, more riders, a longer career mode, a larger soundtrack, and larger, more interactive environments.

      The player can choose from eleven different professional BMX riders: Mat Hoffman, Ruben Alcantara, Mike Escamilla, Seth Kimbrough, Joe "Butcher" Kowalski, Cory Nastazio, Donny Robinson, Simon Tabron, Rick Thorne, Nate Wessel, and Day Smith, who is one of five unlockable riders. Each rider has their own unique stats, bikes, trick sets. Eight levels are included in the game, set in and around various cities across the United States.

      Game modes

      Road Trip — "Road Trip" is the equivalent to the previous game's "Career Mode." In this mode, the player has to complete different tasks (such as getting a high score or collecting items) in an attempt to earn points and advance to new levels. Each level has twelve goals to complete (as apposed to five in the first game), broken up into three categories based on difficulty. Only four goals are available at one time, which must be completed before unlocking the next set of challenges. Advancing in this mode allows the player to unlock new levels, bikes, riders, and songs from the games soundtrack. Videos are also unlocked which includes over 90 minutes of footage from a real BMX tour featuring the pros, which promoted the game.

      Session — In this mode, the player chooses a BMX rider, an available bike, an available level, and rides for a one to five-minute session in an attempt to set a high score.

      Free Ride — Free Ride is similar to the Session mode; the player chooses a BMX rider, an available bike, and an available level. Instead of a timed session, however, there is no time limit, allowing the player to practice or simply explore, searching for gaps and secrets areas.

      Tiki Battle — After completing the Road Trip mode, a bonus game is unlocked, called the "Tiki Battle," which acts as a first person shooter. The player attempts to defeat a large animated statue located in the Hawaii level of the game, collecting ammunition and health bonuses while avoiding fireballs thrown at the player. When this challenge is completed, a special character is unlocked and the "Tiki Battle" becomes available in the main menu of the game.

      Multiplayer modes — The game features several new and returning multi-player modes including Horse, Trick Attack, Graffiti, Tag, and Push.

      Course Editor — This mode allows the player to create their own level by arranging various ramps, rails, and other pieces. Gaps can be created and named, and the player's starting positions can also be chosen by the player. Once a created park is finished, the level can be accessed in the game's "Session", "Free Ride", and multiplayer modes.

      Reception

      Reception
      Aggregate scores
      Aggregator Score
      GameRankings 76.82% (PS2) [1]

      76.11% (Xbox) [2]
      80.00% (GBA) [3]

      70.88% (GC) [4]
      Metacritic 76/100 (PS2) [5]

      75/100 (Xbox) [6]
      82/100 (GBA) [7]

      70/100 (GC) [8]

      The game received mixed to generally positive reception upon release. David smith of IGN gave the game an 81 out of 100, commenting "The trick selection and bike control are both top-notch, the graphics engine inspires no complaints, and it presents the sport in a uniquely relaxed, low-key way." He went on to say "this would have been more fun, and no less replayable, if Rainbow had dialed down the difficulty a little bit."[9] Ben Silverman of Game Revolution called it "a better game than its predecessor," though he also complained of "a very difficult, very frustrating career structure."[10]

      References

      External links