Moai (software)
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Developer(s) | Zipline Games |
---|---|
Written in | Lua, C++ |
Type | Game engine, Cloud computing |
License | Open Source, Proprietary |
Website | getmoai |
Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates,[2][3] and Broken Age.[4] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.
History
A public beta of Moai was launched in July 2011.[5] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1]
Notable games
The following games use Moai.
- Crimson: Steam Pirates[2][3]
- Broken Age (Double Fine Adventure)[4]
- Spacebase DF-9 (Double Fine Adventure).
- The Moron Test 2
- Wolf Toss[6]
- Lost in Paradise
- Invisible, Inc.
References
- ↑ 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found..
- ↑ 2.0 2.1 2.2 Lua error in package.lua at line 80: module 'strict' not found..
- ↑ 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found..
- ↑ 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found..
- ↑ Lua error in package.lua at line 80: module 'strict' not found..
- ↑ Lua error in package.lua at line 80: module 'strict' not found..
External links
- Moai Official website
- Lua error in package.lua at line 80: module 'strict' not found.