Moley Christmas
Moley Christmas | |
---|---|
File:Moley Christmas inlay.jpg | |
Publisher(s) | Gremlin Graphics/Your Sinclair |
Designer(s) | Shaun Hollingworth, Peter M. Harrap, Chris Kerry |
Platforms | ZX Spectrum |
Release date(s) | 1987 |
Genre(s) | Platform game |
Mode(s) | Single-player |
Moley Christmas is a video game released in 1987 for the Sinclair Spectrum. It is a sequel to the 1987 video game Auf Wiedersehen Monty and was available exclusively on the cover of Your Sinclair magazine.
Story
Monty Mole has been given the task of getting the code for the latest game in which he features from the programmers to the cover of Your Sinclair magazine.[1]
Gameplay
Moley Christmas featured similar gameplay to the previous game in the series, Auf Wiedersehen Monty. The player must guide Monty around various screens, jumping, climbing, dodging enemies, and collecting items. The game is made up of six screens, which the player must navigate to bring the game from the programmers to the magazine's readers.[1][2]
Screen # | Location | Activity |
---|---|---|
1 | The Gremlin Graphics office | The player must collect the source code to the game and escape to screen 2 |
2 | The Mastering Plant | The player must deposit the source code and collect the master tape |
3 | The Duplication Plant | The player must collect eight tapes for distribution |
4 | The M1 | The player must try to catch a lift on the M1 motorway to bring the tapes to the Your Sinclair offices |
5 | The Your Sinclair Offices | The player must prepare the tapes for distribution on the magazine |
6 | The Newsagent | The player must stock the newsagent with copies of the magazine, to which the tape is attached |
Competition
A competition was run when the game was released. The final screen contained a message to the player. The first person to complete the game and send this message to the Your Sinclair competition address would receive 15 games from the Your Sinclair library.[2] Six runners-up also received three games each.[3]