NASCAR The Game: 2011

From Infogalactic: the planetary knowledge core
(Redirected from NASCAR 2011: The Game)
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

NASCAR The Game: 2011
256px
Game box art
Developer(s) Eutechnyx
Publisher(s) Activision
Designer(s) Gareth Wright[1]
Series NASCAR, NASCAR The Game
Platforms PlayStation 3, Xbox 360, Wii
Release date(s) PlayStation 3, Xbox 360
    Wii
      Genre(s) Auto racing, Sim racing, Arcade
      Mode(s) Single-player, multiplayer, online multiplayer (16-player)

      NASCAR The Game: 2011, also known as NASCAR 2011: The Game, is the first edition of the NASCAR The Game racing simulator series. Developed by Eutechnyx and published by Activision, it was released for PlayStation 3 and Xbox 360 on March 29, 2011, then for Wii on May 24.[2] It is the first NASCAR game since the contract between EA Sports and NASCAR expired (not including Gran Turismo 5), and the first by Activision Blizzard since NASCAR Racing 2003 Season (from Sierra, which later became Vivendi Universal Games, and now Activision Blizzard).

      Gameplay

      Features

      NASCAR The Game: 2011 is the first game relating to NASCAR from Eutechnyx. One of the features is a career mode, which lets players compete at all the tracks on the 2010 or 2011 schedule and compete for a Sprint Cup Series championship. The game also features ferocious damage caused by accidents on the track. Some types of the accidents include catapulting cars into the air and barrel-rolling over others leaving fragments of the car, commonly called debris, scattered across the track. This feature allows all areas of the car to display damage build up realistically, in relation to the impacts during the race.[4] It also has enhanced AI to compare with the characteristics of actual drivers.[5] The player is able to tune and adjust their car's handling, and change the paint color, decals, number and sponsor logos. The controls and HUD are completely customizable as well. There is also a scrolling ticker across the top of the screen during a race with updates that include the amount of time behind leader, the time behind the car in front of you, and the time in front of the car behind you.[4]

      Other features on the game include pit stops and spotters. The pit stop feature displays the pit crew changing the tires and fueling the car. Pit stops average 14 seconds. Each animation was actually photographed from real Sprint Cup Series teams. The spotter feature informs the player of the drivers in the race that assists them, such as bump drafting, blocking, and slingshot. The spotter also alerts the player of any hazards happening ahead, as well as behind. Furthermore, the spotter has calculated suggestions on pit strategy, such as fuel level, tire wear, the number of laps remaining, and the player's position in the race and in the point standings.[4] The game has an interactive celebration mode where players can do burnouts and your victory lap, as well. The player then goes to an animation involving an out-of-car celebration, which if you're Carl Edwards, can result in a backflip off of the car. If he or she is in career mode, they will go to victory lane and pop the ceremonious bottle and pour it all on their team.[6] In the game, players can earn NASCAR experience points to unlock rewards. Some rewards include career sponsorships and special races throughout career mode. These special races are called "invitational events." What these do is allow you to unlock special custom paint schemes after completing each challenge in each event.[7]

      Commentary

      Commentator
      Doug Rice
      Mark Garrow

      Development

      The game was officially announced on September 29, 2010 by Activision and Eutechnyx,[8] even though there were rumors of a new NASCAR game since the expiration of NASCAR's contract with EA Sports.[9] The announcement included the platforms the game will be compatible with, such as PlayStation 3, Xbox 360, and Wii.[8]

      On October 3, 2010 the first game trailer was introduced on Speed's NASCAR Race Day show.[10] Since then many screenshots have been released.[11] On January 11, 2011, the box cover for the game was released.[12]

      NASCAR 2011 was first announced release date was February 15, 2011, however developers announced a delay that lasted a month in January 2011 and with a new release date of March 29, 2011. Developers cited the need to include additional features, test for bugs, and tweak the gameplay as their reasoning for the problems that affected the original release date.[13] However, the Wii version of the game, was pushed back further to May 24, 2011. Like in the EA Sports nascar games, there are no available alcoholic sponsors until NASCAR '15 victory edition.

      Reception

      Reception
      Aggregate scores
      Aggregator Score
      GameRankings 40.20% (Wii)[14]
      63.07% (PS3)[15]
      62.11% (Xbox 360)[16]
      Metacritic 42/100 (Wii)[17]
      62/100 (PS3)[18]
      62/100 (Xbox 360)[19]
      Review scores
      Publication Score
      GameSpot 6/10
      IGN 6/10

      The game overall has received mixed reviews. GameSpot gave the game a 6.0/10, citing that, "When the game finds its groove, it delivers a good sense of enjoyable tension that rewards smart, controlled driving. Unfortunately, the more deeply you dig, the deeper the hole NASCAR 2011 digs itself into."[20] The reviewer, Kevin VanOrd, criticized the faulty online play and the erratic caution flags. Game Industry News reviewer Todd Hargosh gave the game 3 out of 5 "gems", stating that the game overall was a "freshman effort[21]" for Eutechnyx. IGN gave a similar review, rating it 6.0/10[22] However, The Wii version reviews were mostly negative. IGN gave the game a 4.5/10, stating that "even if you bleed NASCAR, NASCAR The Game 2011 simply doesn't deliver. While it offers up some fun, the lack of control finesse, poor graphics, and missing customization make it one to pass up."

      References

      1. Lua error in package.lua at line 80: module 'strict' not found.
      2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
      3. http://www.gamefly.com/game/Wii/NASCAR-2011-The-Game/145865/
      4. 4.0 4.1 4.2 Lua error in package.lua at line 80: module 'strict' not found.
      5. Lua error in package.lua at line 80: module 'strict' not found.
      6. Lua error in package.lua at line 80: module 'strict' not found.
      7. Lua error in package.lua at line 80: module 'strict' not found.
      8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
      9. Lua error in package.lua at line 80: module 'strict' not found.
      10. Lua error in package.lua at line 80: module 'strict' not found.
      11. Lua error in package.lua at line 80: module 'strict' not found.
      12. http://nascarthegame.com/news/ntg-2011-box-art-officially-released
      13. Lua error in package.lua at line 80: module 'strict' not found.
      14. Lua error in package.lua at line 80: module 'strict' not found.
      15. Lua error in package.lua at line 80: module 'strict' not found.
      16. Lua error in package.lua at line 80: module 'strict' not found.
      17. Lua error in package.lua at line 80: module 'strict' not found.
      18. Lua error in package.lua at line 80: module 'strict' not found.
      19. Lua error in package.lua at line 80: module 'strict' not found.
      20. Lua error in package.lua at line 80: module 'strict' not found.
      21. http://www.gameindustry.com/review/item.asp?id=1342
      22. Lua error in package.lua at line 80: module 'strict' not found.

      External links

      Script error: The function "top" does not exist.

      Script error: The function "bottom" does not exist.