NASCAR Arcade

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NASCAR Arcade
NASCAR Arcade
Poster art featuring Jeff Gordon and Dale Jarrett on the front row
Developer(s) Sega AM-3
Publisher(s) Sega
Director(s) Isao Matsumoto
Producer(s) Kenji Arai
Designer(s) Norio Satomi
Toshio Yoshihara
Manabu Sato
Syugo Kudo
Composer(s) Jun Senoue
Platforms Arcade[1]
Release date(s)
    Genre(s) Arcade racing
    Mode(s) Single-player, multiplayer
    Cabinet Sit-down
    Display Raster

    NASCAR Arcade (known as NASCAR Rubbin' Racing outside North America) is a 2000 racing arcade game released by Sega.

    The game is still extant in 40 different locations throughout North America, and in some others parts of the world.[2]

    Gameplay

    File:NASCARArcadeRIRSpeedwayScreenshot.jpg
    The player is battling Dale Jarrett and Ernie Irvan for 23rd place at Richmond International Raceway; utilizing the optional third-person perspective.

    Automatic transmission is available, but the game strongly recommends manual transmission for greater realism.[3] Players can choose between a first-person perspective and a variety of commentary-style third-person perspectives.

    There are five gears on the manual shift (first gear, second gear, third gear, fourth gear, and neutral). Depending on the jurisdiction and/or location that the arcade cabinet is located in, the speed will either be measured in kilometres per hour or miles per hour; this is set up by the arcade operator upon calibration and cannot be altered by the player. For example, most video arcades in the United States would have the machine set to read the speed in MPH while cruise ships and international attractions would set the speed to KM/H.

    The tracks to select from are Talladega Superspeedway, Richmond International Raceway and Watkins Glen International (and a "Team SEGA" secret track, available with a code on machines that have more than 700 played games).[3] The goal of the game is to complete four laps and finish the race in either first, second, or third place before the timer reaches zero.[3] Time is extended for each lap the player manages to complete; overtaking vehicles on the race course is also considered to extend time in the game.[3] Losing games result in a quick summary screen involving time and speed followed by a black game over screen in yellow letters. The game is based on the 1999 NASCAR Winston Cup Series season. All sponsorship decals on the automobiles were based on the ones that were the most frequently used by the teams and drivers during the 1999 Winston Cup (now Sprint Cup) season.

    Vehicles used in the game are the Pontiac Grand Prix, the Ford Taurus, the Chevrolet Monte Carlo and the Pontiac Firebird.

    Reception
    Review score
    Publication Score
    AllGame 3/5 stars

    References

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