Observer pattern

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The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is mainly used to implement distributed event handling systems. The Observer pattern is also a key part in the familiar model–view–controller (MVC) architectural pattern.[1] The observer pattern is implemented in numerous programming libraries and systems, including almost all GUI toolkits.

The observer pattern can cause memory leaks, known as the lapsed listener problem, because in basic implementation it requires both explicit registration and explicit deregistration, as in the dispose pattern, because the subject holds strong references to the observers, keeping them alive. This can be prevented by the subject holding weak references to the observers.

Related patterns: Publish–subscribe pattern, mediator, singleton.

Structure

UML class diagram of Observer pattern

Example

Below is an example written in Java that takes keyboard input and treats each input line as an event. The example is built upon the library classes java.util.Observer and java.util.Observable. When a string is supplied from System.in, the method notifyObservers is then called, in order to notify all observers of the event's occurrence, in the form of an invocation of their 'update' methods, in this case represented as lambda function.

import java.util.Observable;
import java.util.Scanner;

class EventSource extends Observable implements Runnable {
    public void run() {
        while (true) {
            String response = new Scanner(System.in).next();
            setChanged();
            notifyObservers(response);
        }
    }
}
import java.util.Observable;
import static java.lang.System.out;

class MyApp {
    public static void main(String[] args) {
        out.println("Enter Text >");
        EventSource eventSource = new EventSource();

        eventSource.addObserver((Observable obj, Object arg) -> { 
            out.println("\nReceived response: " + arg);
        });

        new Thread(eventSource).start();
    }
}


A similar example in Python:

class Observable:
    def __init__(self):
        self.__observers = []

    def register_observer(self, observer):
        self.__observers.append(observer)
    
    def notify_observers(self, *args, **kwargs):
        for observer in self.__observers:
            observer.notify(self, *args, **kwargs)
 
 
class Observer:
    def __init__(self, observable):
        observable.register_observer(self)

    def notify(self, observable, *args, **kwargs):
        print('Got', args, kwargs, 'From', observable)
 
 
subject = Observable()
observer = Observer(subject)
subject.notify_observers('test')

See also

References

  1. Lua error in package.lua at line 80: module 'strict' not found.

External links