Orgarhythm

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Orgarhythm
File:Orgarhythm video game cover art.png
Japanese box art
Developer(s) Acquire[1]
Neilo[2][3]
Publisher(s) Xseed Games[1]
Platforms PlayStation Vita
Android[4]
Release date(s)
    Genre(s) God game[1]
    Rhythm game[1]
    Strategy[2]

    Orgarhythm is a video game developed by Acquire and Neilo and published by Xseed Games for the PlayStation Vita.[1] It is a hybrid between god simulation, rhythm and strategy.[5] The game would also be available on Nvidia Tegra 3 tablet devices.[4]

    Gameplay

    The player is the God of Light, whom controls three different groups of warriors symbolizing the elements of earth, fire and water.[6] The player commands the God of Light through rhythmic commands; once to start the battle sequence, again to select the elemental type, and again to select the attack.[6] If the player's tapping matches the beat of the background music, the player's warriors grow stronger.[6] If a mistake is made, the player's warriors grow weaker, and failing to issue a command resets the player's level back to level one.[6]

    In battle, the player must constantly issue commands, and has no control over the God of Light's movement, which was criticized by IGN[6] and Joystiq.[1] The player fights against enemy troops (the "Dark Tribe") led by the God of Light's brother. The enemy's warriors mirror the player's own,[2] until the player reaches a boss battle. Depending on the element of the troops, the player may be either at an advantage or a disadvantage.

    Reception

    Joystiq scored the game 3.5 out of 5, saying "the theme is a lot of fun, the gameplay is unique, the music is masterful, and the boss fights can be truly spectacular."[1] Destructoid rated it 8/10, stating "If you're willing to go at it again and again with Orgarhythm, you'll find that it's a pretty rewarding experience, and you'll have a ton of fun in the process."[2] IGN's review was more negative, with a summary of "Orgarhythm stumbles over itself in a slow, cumbersome mess of issues that devastate the potential of its musical strategy" and a rating of 4.7.[6]

    References

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    2. 2.0 2.1 2.2 2.3 2.4 Lua error in package.lua at line 80: module 'strict' not found.
    3. Lua error in package.lua at line 80: module 'strict' not found.
    4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
    5. Lua error in package.lua at line 80: module 'strict' not found.
    6. 6.0 6.1 6.2 6.3 6.4 6.5 Lua error in package.lua at line 80: module 'strict' not found.

    External links