Puyo Puyo!! 20th Anniversary

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Puyo Puyo!! 20th Anniversary
File:Puyo Puyo 20th Anniversary.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Takumi Yoshinaga
Producer(s) Mizuki Hosoyamada
Composer(s) Hideki Abe
Series Puyo Puyo
Platforms Nintendo DS, Nintendo 3DS, Wii, PlayStation Portable
Release date(s) Nintendo DS
    Nintendo 3DS
      Wii
        PlayStation Portable
          [1]
          Genre(s) Puzzle game
          Mode(s) Single-player, multiplayer, online multiplayer

          Puyo Puyo!! 20th Anniversary (ぷよぷよ!! Puyopuyo 20th anniversary) is a Puyo Puyo game created by Sega and Sonic Team, released for the Nintendo DS on July 14, 2011 and for the Wii, Nintendo 3DS, and PlayStation Portable on December 15, 2011. This game honors the twentieth year of the Puyo Puyo series. The game came out four months before Sonic Generations, which is also commemorating the 20th anniversary of the Sonic games.

          Characters

          Players can control any of these 24 characters:

          • Ringo Andou
          • Maguro Sasaki
          • Risukuma-senpai
          • Amitie
          • Raffine
          • Sig
          • Feli
          • Klug
          • Lemres
          • Arle Nadja
          • Satan
          • Rulue
          • Schezo Wegey
          • Carbuncle
          • Suketoudara
          • Draco
          • Ecolo
          • Ms. Accord
          • Rider
          • Yu & Rei
          • Onion Pixy
          • Dongurigaeru
          • Witch
          • Ocean Prince

          Alternate-costume characters:

          • Red Amitie
          • Strange Klug
          • Black Sig
          • Yellow Satan (Satan dressed in a Carbuncle suit)
          • White Feli
          • Unusual Ecolo

          Gameplay

          In total, the game has 20 modes of gameplay, including 8 new modes, and 5 hidden modes from Puyo Puyo! 15th Anniversary.[2] Except in Mission and Pair Puyo modes, a player is eliminated when he/she tops out, and the last player (or side) standing wins the round.

          Standard Modes

          Main game rules. These rules always appear starting with Puyo Puyo! 15th Anniversary.

          • Original

          The original Puyo Puyo rule that does not have offsetting.

          • TSU

          The first widely-adapted rule that allows offsetting Nuisance Puyo once.

          • Fever

          The main rule in the Fever series. Allows continuous offsetting that fills up one unit of the fever meter per offset. Filling up the meter completely will send the player to fever mode.

          • Mission

          Players are given tasks to do. The first player (or side) that finishes all tasks wins the round.

          Returning Modes

          Game modes that return from older games.

          • SUN

          The main rule in Puyo Puyo Sun. When a player offsets, Sun Puyo will drop on their playfields. Sun Puyo give more points that increases the amount of Nuisance Puyo sent.

          • Deka Puyo Rush

          An endless Fever-esque style of Transformation that uses giant Puyo. One chain counts as another.

          • Chibi Puyo Fever

          An endless Fever-esque style of Transformation that uses mini Puyo in the style of Fever Mode.

          Gimmick Modes

          Modes exclusive to 20th Anniversary. All of these modes allow quick drop.

          • Chibi Puyo Excavation

          An excavation mode similar to the Excavation Mode in 15th Anniversary that uses mini Puyo.

          • Gust

          From time to time, a wind blows from one side that pushes all Puyo to one side.

          • Slot

          A required number of Puyo is shown. The player who reduces the required number to 0 obtains an item that boosts them and/or debuffs others.

          • 4 Next Puyo

          Shows 4 preview Puyo instead of two.

          • Block

          This mode has "Block Puyo", which act as platforms.

          • Active

          Puyo can still be dropped while chaining. This mode served as the inspiration for the PuyoTetMix mode in Puyo Puyo Tetris.

          • Cross Spinner

          When a timer expires, the field spins 180 degrees. The two halves rotate separately.

          • Quartet

          All Puyo are made up of fours.

          Hidden Modes

          • Non-Stop Fever
          • Excavation
          • Giant Puyo
          • Ice Block
          • Spinner

          "Pair Puyo"

          A two-on-two team play mode. The teammates share Nuisance Puyo and "lives" - when one of the teams' field tops out, the board is replaced with a new board with a pre-made chain and costs a life. When all lives are lost, the team is eliminated, and the last team standing wins the match.

          You get bonuses for "Extra Chains" (firing a chain during your teammate's chain) and "Synchro Chains" (firing chains of the same length (3 or longer) at the same time).

          Shop

          Like Puyo Puyo Fever 2 there is a shop, but instead of ineffective game play items you can spend points you get from various modes for exchange of Puyo skins, alternate character voices, and alternate character costumes.

          Soundtracks

          The game also has two soundtracks. The first one is called Puyo Puyo!! Anniversary Sound Collection, which is a bonus soundtrack that is exclusive for the Wii, 3DS and PSP versions of the game. It has 27 songs from the series' 20-year history. The other is the official soundtrack by Wave Master entitled Puyo Puyo!! 20th Anniversary Original Soundtrack, which debuted on February 4, 2012 in Japan. The soundtrack has 59 songs from the game that is composed by Hideki Abe.

          Minor changes

          • The game uses simple shading, contrast to the art style used in the Fever series.
          • The light beam that travels when sending Nuisance Puyo is now thinner.
            • The beam color depends on the color of puyo cleared.
            • Also, the ring that appears when the beam hits the nuisance tray is also thinner.
          • The character's board changes to their "ouch" picture if their screen gets flooded, or if they have a large amount of Nuisance pending.
          • The background is now locked to the game mode.
            • Say, if the Fever rule is selected, the background will be Primp Town School. In active mode, it will be the school in nighttime, etc.
          • In Fever mode, the game board doesn't "squish" during chains anymore

          References

          1. Lua error in package.lua at line 80: module 'strict' not found.
          2. http://japan.gamespot.com/ds/news/35001791/

          External links