Rebelstar: Tactical Command

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Rebelstar: Tactical Command
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Developer(s) Codo Technologies
Publisher(s) Namco
Producer(s) Pierre Roux
Mark W. Brown
Designer(s) Julian Gollop
Gez Fry
Programmer(s) Nick Gollop
Steve Moorhause
Artist(s) Denis Istomin
Dmitry Chernenko
Platforms Game Boy Advance
Release date(s)
    Genre(s) Tactical role-playing game[1]
    Mode(s) Single-player, multiplayer

    Rebelstar: Tactical Command is a turn-based tactics video game developed by Codo Technologies and published by Namco for the Game Boy Advance in 2005. The game was created by Julian Gollop, who has previously designed UFO: Enemy Unknown games and the original Rebelstar games.

    Gameplay

    File:Rebelstar TC gameplay.jpg
    A gameplay screenshot of Rebelstar: Tactical Command

    Unlike in the UFO: Enemy Unknown, there is no base building, resource management or research. During combat, the player controls a squad of single-character units and must accomplish various goals. Units have a certain amount of action points, which are renewed at the beginning of every turn. Each action, from turning to walking to shooting consumes action points. Therefore they are only allowed to perform a certain amount of actions per turn.

    The player may also pick up and use weapons from dead enemies and allies. As ammunition is limited, it is sometimes necessary to loot a corpse in order to keep fighting. As units specialize in different areas, it is important to adopt a strategy that will fully utilize the strength of each of the many weapons used. It is also possible for a character to act as a medic, using a medikit to heal comrades.

    Every time a unit damages an enemy, heals an ally, or uses psonics, it gains experience points. Once they have enough, they gain a level which raises their attributes such as strength, constitution, and intelligence at random. They also gain one skill point which the player can assign to a skill of their choosing, such as heavy weapons, hand-to-hand combat, medicine or stealth. Thus, as the game progresses, each unit becomes stronger and they may specialize in a type of weapon or skill above all others.

    Plot

    In the year 2117, a race of aliens known as the Arelians have enslaved the human population of Earth using their henchmen, the savage Zorn. They insert implants into infants' brains at birth, to be able to track them. As soon as someone turns 30, the aliens take the person away and nothing is known about their subsequent fate.

    The main character, Jorel, after losing both his parents to the alien invaders, decides to flee south to Mexico to join the rebel forces and fight the alien invaders. Thanks to his strong psionic resistance, his brain rejected the implant and he brings new hope to the desperate human race looking for a leader.

    Later, the true nature of the Zorn and Arelians is revealed. The Arelians, bored of the collective mind of the alien race, enslaved the humans for entertainment. The Zorn, in return for helping the Arelians, were to be allowed to eat any human above the age of 30.

    Reception

    Rebelstar: Tactical Command
    Aggregate scores
    Aggregator Score
    GameRankings 77.83[2]
    Metacritic 78[3]
    Review scores
    Publication Score
    GameSpot 7.8/10[4]
    GameSpy 4/5[5]
    IGN 7.7/10[6]

    Rebelstar: Tactical Command was well received, having an average score of 77.83% at Game Rankings.[2] It received positive reviews from GameSpot (7.8/10),[4] GameSpy (4/5)[5] and IGN (7.7/10).[6] The game would be highly praised for adapting the combat mechanics of the highly detailed and acclaimed PC strategy series; but would also receive criticism for sub-par presentation, a lacklustre storyline, and lack of link-mode support.[5] According to a retro review by GameFan, "everything in Rebelstar is spot on, from its plot to the game’s difficulty curve."[7]

    Cancelled sequel

    The game was supposed to be followed by the cancelled sequel Rebelstar 2: The Meklon Conspiracy.[8][9]

    References

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    External links