Roboforge

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

Lua error in package.lua at line 80: module 'strict' not found.

Roboforge
250px
Original author(s) Liquid Edge ltd
Developer(s) D.Green, M.Ward, H.Calveley, M.De Freitas
Initial release May 2001 (2001-05)
Stable release 1.34 / January 28, 2008; 16 years ago (2008-01-28)
Development status Active
Written in Java
Size 34MB
Available in English
Type Programming game/Strategy game/Game artificial intelligence
License BSD
Website [1]

Roboforge is a strategy game developed by Liquid Edge and was released in 2001.

Brief history

RoboForge is a video game released in 2001 by Liquid Edge, a small company mainly created to develop and sell this game. The company's founder, Darren Green, was inspired by the well known Robot Wars (TV series).[1] He noticed that Robot Wars was an interesting game, but the cost of a real bot and the know-how required drastically restricted its spread, so he decided to virtualize Robot Wars concepts into a new PC game, calling it RoboForge.

RoboForge introduced an innovative concept: build your own robot (also called "bot" or "bots") on a limited virtual cost budget, then enter it into an arena with one other robot and run a full 3D robot battle until a robot's CPU or chassis is destroyed or time is called. Liquid Edge announced the game in July, 2000 [2] and then released the first version on May 23, 2001.[3]

From July 2008 RoboForge became a registered Open Source project [4] and it is now possible to download the game, build bots and enter them into amateur tournaments for free.

Reception

Since 2001 RoboForge attracted the interest of many gaming review websites as well as gaming magazines,[5][6][7][8][9][10][11] The general consensus was that RoboForge wasn't an "easy" game and that it required a lot of time and effort to build competitive robots.

References

External links