Silent Scope

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Silent Scope
File:Silent Scope Poster.png
Developer(s) Konami
Publisher(s) Konami
Director(s) Masaaki Kukino
Shigenobu Matsuyama
Designer(s) Masaaki Kukino
Series Silent Scope
Platforms Arcade, Dreamcast, PlayStation 2, Game Boy Advance, Xbox, iOS
Release date(s) Arcade
    Dreamcast
      PlayStation 2
      NA 20001023October 23, 2000
      JP 20001116November 16, 2000
      EU 20001124November 24, 2000
      Game Boy Advance
      NA 20020904September 4, 2002
      JP 20021017October 17, 2002
      EU 20021129November 29, 2002
      Xbox
        iOS
          Genre(s) Rail shooter
          Mode(s) Single-player, multiplayer
          Cabinet Upright

          Silent Scope is an arcade game that puts the player in the shoes of a sniper during a series of terrorist incidents. The game uses a rifle that is mounted on the console, requiring players to physically alter their position in order to shoot accurately. In addition, the rifle's scope displays a close-up view of a small portion of the screen, representing the sniper's long-range view of the area where the rifle is pointed.

          Plot

          The American First Family, including the President of the United States, was returning from a function in Chicago, Illinois when their convoy was ambushed by terrorists. In the resulting confusion, the terrorists managed to capture the entire First Family, and are demanding the release of their leader (the dictator) in exchange for the safe return of the president. Washington officials have decided to resolve the problem quietly, using military force.

          The player's first assignment is to assist police at the scene of the kidnapping, where officers are trading fire with terrorists on the ground and on top of several high rise structures. With these units gone, the player is presented with options on how to proceed. Throughout the remainder of level one and level two, players assist in recapturing the president's daughter and the first lady, choosing which of three paths to take. The first path, the Tower Building, will let the player battle Scorpion, who is armed with a rocket launcher and has the first lady hostage. The Air Battle sets the player against the Scorpion Bros., who pilot a fighter plane. While the Stadium mission lets the player battle Cobra, who is running through a football stadium while carrying the president's daughter on his shoulder. If you choose the first two paths, you will proceed to the highway to shoot at terrorist in their vehicles and battle Cobra, who first tries to shoot at you, but after defeating him, tries to ram you with a huge truck. If you choose the Stadium, however, you will proceed to a hotel to shoot terrorists and battle Hornet, an expert sniper. Failing to finish off Cobra at the Stadium leads to his boss battle on the highway, and you would still head to the hotel stage afterward.

          The player is then given two choices on how to sneak into the enemy base. Afterwards, the player battles a pair of bosses, Tom and Jerry, before entering the enemy base. The last level presents new challenges. Once inside the enemy headquarters the player's backup comes under fire, leaving the player alone in a dark house to find the terrorists. After a series of dark corridors and staircases, the player will reach the warehouse, where he will face several tough terrorists. After defeating the terrorist, the player battles the hardest boss of the game, Monica, who moves fast and has full body armor. She will first try to scratch the player, but after loss of her helmet or the loss of too much of her health, she will go near the president and shoot at you with her sub-machinegun. Eventually, the player will defeat Monica and secure the president, but the player is then forced to take out the leader of the terrorist group. This is by far the most challenging part of the game, as the player only has one bullet and the leader is on a boat swaying in the distance. A shot that misses him or fails to hit him in the head results in the instant loss of the game. If the shot does hit him in the head, he falls over and dies while his boat crashes. The player is congratulated by the backup who is revealed to be alive.

          Gameplay

          Points are scored based on where you hit your opponent, multiplied by the number of successful shots the player has made. In arcade mode, the best points are given for headshots, however on the practice range, you can also get bonus points for shooting the human shaped targets' guns. When defeated, some enemies will award the player with extra time. The player is given an adjustable amount of hit points, and finding an attractive woman and looking at her for a few moments will give the player bonus hit points.

          The home versions have a cheat code where one can exchange life for time and vice versa. There are also secret codes for all versions that will make the game more difficult, such as hiding target indicators on enemies.

          Reception

          Reception
          Aggregate scores
          Aggregator Score
          GameRankings (GBA) 74.83%[1]
          (DC) 71.25%[2]
          (PS2) 67.30%[3]
          Metacritic (GBA) 70/100[4]
          (DC) 63/100[5]
          (PS2) 63/100[6]
          Review scores
          Publication Score
          Eurogamer 6/10[7]
          Game Revolution C-[8]
          GameSpot 4.6/10[9]
          IGN 6.4/10[10]

          Silent Scope received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Game Boy Advance version 74.83% based on 6 reviews and 70/100 based on 5 reviews,[1][4] the Dreamcast version 71.25% based on 12 reviews and 63/100 based on 10 reviews[2][5] and the PlayStation 2 version 67.30% based on 32 reviews and 63/100 based on 23 reviews.[3][6]

          References

          1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
          2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
          3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
          4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
          5. 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
          6. 6.0 6.1 Lua error in package.lua at line 80: module 'strict' not found.
          7. Lua error in package.lua at line 80: module 'strict' not found.
          8. Lua error in package.lua at line 80: module 'strict' not found.
          9. Lua error in package.lua at line 80: module 'strict' not found.
          10. Lua error in package.lua at line 80: module 'strict' not found.

          External links