Snes9x

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Snes9x
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Snes9x 1.53 on Windows 10
Original author(s) Gary Henderson, Jerremy Koot
Developer(s) Snes9x Team
Stable release 1.53[1] / April 25, 2011; 13 years ago (2011-04-25)
Development status Active
Written in C++
Operating system Cross-platform
Type Video game console emulator
License MIT-like license with non-commercial usage clause,[2] GNU LGPLv2.1[clarification needed], GNU GPLv2+[clarification needed]
Website http://www.snes9x.com

Snes9x is an SNES emulator written in C++ with official ports for Linux, Microsoft Windows, AmigaOS 4, Mac OS X, MorphOS, iOS, PSP, and Android. Both Windows RT and Windows Phone 8 have an unofficial port named Snes8x.

Background

Development of Snes9x began in July 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Since then, Snes9x has been unofficially ported to more platforms than any other emulator. Its last update was in 2011.

Snes9x was among the first to emulate most SNES enhancement chips at some level.[citation needed] It was also the first SNES emulator to offer sound output.[citation needed] In version 1.53, it added support for Cg shaders.[3]

The emulator PocketSNES for Pocket PCs is based on Snes9X.[4]

License

The source code of Snes9x is publicly available,[5] but the license prohibits its commercial use.[2]

Reception

In 2005, Retro Gamer called Snes9x "the best SNES emulator available".[6]

See also

References

  1. Snes9x 1.53 release announcement
  2. 2.0 2.1 snes9x source code licences
  3. Snes9x 1.53 changelog
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Snes9x source code
  6. Lua error in package.lua at line 80: module 'strict' not found.

Further reading

  • Lua error in package.lua at line 80: module 'strict' not found.

External links