Space Football: One on One

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Space Football: One on One
Space Football: One on One
North American cover art
Developer(s) Bits Studios
Publisher(s) Acclaim Japan,
Triffix Entertainment
Designer(s) Jon Stuart[1]
Artist(s) Stephen Robertson
Composer(s) Colin Bennun[2]
Platforms Super NES
Release date(s)
    Genre(s) Sports
    Mode(s) Single-player
    Multiplayer (up to two players)

    Space Football: One on One, known in Japan as Super Linear Ball (スーパーリニアボール?), is an video game developed by Bits Studios and released in 1992 exclusively for the Super Nintendo Entertainment System. The game takes place in the future with two athletes attempting to score goals against each other.[4]

    Gameplay

    File:SuperLinearBallGoalPost.jpg
    The player is directing the ball towards the goal.

    Using retro grav hovercrafts, these two athletes must gain possession of a hovering ball. There are twelve different drivers to choose from.[5] 32 levels offer different obstacles and level design for players to skilfully move the ball around.[6]

    Features included mode 7 scrolling. The player moves the ball up the field by shooting it. Obstacles are thrown in the player's way to block progress.[4] This is to replace the lack of defenders used in an American football game played in the real world. These obstacles include magnetic flux fields that drains the player's energy and spincycles that twist the player out of control.[7] Every background has a science fiction look to it with the stars and the space colony being shown. The goal scoring areas are similar to soccer nets but without the goalkeeper blocking it.

    There is a timer announcing the number of time units left in the game.[1] The player is not allowed to hold the ball after four seconds.[5]

    References

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