Super Adventure Island
Super Adventure Island | |
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File:Super Adventure Island Coverart.png
North American box art
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Developer(s) | Produce |
Publisher(s) | Hudson Soft |
Distributor(s) | Nintendo |
Composer(s) | Yuzo Koshiro |
Series | Super Adventure Island |
Platforms | SNES, Virtual Console |
Release date(s) | Super NES |
Genre(s) | Platformer |
Mode(s) | Single-player |
Super Adventure Island (高橋名人の大冒険島 Takahashi Meijin no Daibōken Jima?, "Master Takahashi's Great Adventure Island") is a side-scrolling platform game by Hudson Soft originally released for the Super Nintendo Entertainment System in 1992 and later re-released for the Wii's Virtual Console download service in 2011. It was the first Adventure Island game released for the SNES and came out between the releases of the NES games Adventure Island II and Adventure Island 3. It was later followed by Super Adventure Island II.
An unrelated game also titled Super Adventure Island (新高橋名人の冒険島 Shin Takahashi Meijin no Bōken Jima?) was released for mobile phones between 2004 (Japan).[1] and 2005 (USA)[2] It is actually a remake of Wonder Boy: Monster Land, which was previously ported to the PC Engine by Hudson as Bikkuriman World.
Contents
Plot
Over the course of his adventures, Master Higgins managed to maintain the peace and tranquility of his home, the mystical Adventure Island, and even earned the love and support of the local "Miss Jungle", the lovely Tina (erroneously called "Jeannie Jungle" in English materials). At nighttime, the young hero was quietly enjoying a well-deserved rest with his grateful girlfriend Tina loyally leaning on his side atop a treetop (said to be stargazing in the English manual). When the warmth of Tina's soft touch suddenly becomes a chilling coldness, he turns around and is shocked to find that the evil sorcerer, Dark Cloak, used a spell to turn Tina into a stone statue for eternity. Dark Cloak retreats to the legendary Ice Mountain across the sea, and Higgins resolves to defeat the wicked sorcerer in order to restore her to life.
The player controls Higgins as he travels his way through five stages with four areas each. The first three areas in each stage has Higgins fighting his way through an obstacle course, fighting many traps and enemies, in order to reach the goal ball. The final area in each stage consists of a boss battle. The stages are as follows:
- Jungle, volcano
- Beach, inside of a whale
- Treetops, mine
- Desert
- Glacier, castle
Gameplay
Other than the improved visuals and audio as a result of the switch of hardware to the SNES, the rules of the game are not much different from the original Adventure Island. Although released shortly after Adventure Island II for the NES, Master Higgins' dinosaur companions are not present in this installment. However, Higgins now has a choice between two weapons: the standard stone axe from previous games and a boomerang (which was later introduced in Adventure Island 3). Whereas the axe can only be tossed left or right, Higgins can shoot the boomerang in four directions (up and down, as well as left and right). When Higgins first picks a weapon, he can only toss one shot at a time. By picking up the same weapon in a row, Higgins can toss up to three shots consecutively. When Higgins picks a fourth weapon of the same kind, his shots will turn into fireballs, which are more powerful and capable of destroying stones. At this point, when the player switches from axes to boomerangs or vice versa, the fireball effect will remain in place until the player loses a life. The ability to crouch was also added to Higgins' skills, which can be followed up with a super-jump. During gameplay, Master Higgins must collect tropical fruit in order to keep his life bar from depleting; he also can acquire a skateboard which will allow him to travel across the stage faster
Music
Yuzo Koshiro composed the entire soundtrack, which consists of lots of island funk beats, calypso-like tracks, and even some forms of hip-hop.