Sword Art Online: Hollow Realization

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Sword Art Online: Hollow Realization
File:Sword Art Online Hollow Realization boxart.png
Tentative box art
Developer(s) Aquria
Publisher(s) Bandai Namco Entertainment
Series Sword Art Online
Platforms PlayStation 4, PlayStation Vita
Release date(s) JP 20161027October 27, 2016
NA Q4 2016
EU Q4 2016
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Sword Art Online: Hollow Realization (ソードアート・オンライン -ホロウ・リアリゼーション- Sōdoāto Onrain - Horō Riarizēshon -?) is an upcoming video game developed by Aquria and published by Bandai Namco Entertainment for the PlayStation 4 and PlayStation Vita, based on the Japanese light novel series, Sword Art Online. It is the fourth video game in the series and the successor to Sword Art Online: Lost Song. Hollow Realization is set for an October 27, 2016 release in Japan,[1] while further releases were announced for North American and European territories.[2][3]

Gameplay

File:Sword Art Online - Hollow Realization - PS4 PSVita - Who is Premiere (English Story Trailer).webm
Sample series gameplay from the Hollow Realization premiere trailer

Unlike in Sword Art Online: Hollow Fragment and Lost Song, a party in Hollow Realization consists of four characters including the player, instead of three.[4][5] While HF is played like a role-playing game and LS like an action role-playing game game, HR is based on HF's style, but with action elements integrated.[6] Characters can be customized through in-game character creation, with gender, height, figure, weapons, and physical appearance changeable.[7]

A new battle system also features in Hollow Realization, where the four-person team of players fight monsters using sword skills in a similar fashion to the original Sword Art Online game. Players can also direct and receive guidance from party members in collaborating to perform team strategies and attacks.[2] Players perform chain attacks with party members using a "Switch" system for greater damage output against powerful monsters, including charged attacks and aerial combos.[2][8] A healing system in the game allows defeated characters to rejoin the battle as long as teammates are still fighting.[8] The game features online multiplayer.[6] This includes "Named Monsters", which are monsters with significant strength that appear without warning.[7]

Synopsis

Setting and characters

Hollow Realization takes place in Sword Art: Origin, a restoration of Aincrad with intentions of research and development[9] in the year 2026, three years after the original Sword Art Online event.[10] However, unlike in Sword Art Online, Aincrad is one large floor, instead of multiple, while the castle itself was renamed to Ainground,[6] where several monsters can be battled.[2]

The main female character of the game is a 14-year old AI, known as Premiere,[11] that travels with Kirito.[5] Other prominent characters from the franchise such as Asuna, Leafa, Sinon, Lisbeth and Silica also feature.[2]

Development

The game was teased at Tokyo Game Show 2015 in September[9] with the working title of SAO IV.[12] It was officially announced at Dengeki Bunko Fall Fest by Bandai Namco on October 3.[13] According to Bandai Namco Games producer Yosuke Futami, the game was devised with the idea of Kirito starting the game at level one.[5] A Western release date was later announced, with Hollow Realization releasing in Japan, North America, and Europe in Q4 2016 at around the same time.[14] The game will feature Japanese voices coupled with English, French, German, Italian, and Spanish subtitles.[15]

References

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External links