Wilf K. Backhaus
Wilf K Backhaus | |
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File:Wilf Backhaus Cal Con 2009.JPG
Backhaus at CalCon 2009
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Born | Freckenhorst, Germany |
November 7, 1946
Died | Script error: The function "death_date_and_age" does not exist. Calgary, Alberta |
Occupation | Writer, game designer, lawyer, business professor |
Nationality | Austrian—Canadian |
Period | 1972–2009 |
Genre | Role-playing games, fantasy, wargames |
Wilfried Karl Backhaus (7 November 1946 – 14 October 2009) was a role-playing game designer, business professor, and lawyer.
Contents
Career
Wilf K. Backhaus and Edward E. Simbalist designed a role-playing game called Chevalier, which they brought to Gen Con IX in 1976 with hopes to sell it to TSR; after witnessing Gary Gygax berate a staff member, Simbalist decided not to approach Gygax about the game.[1] At the convention, they met Scott Bizar of Fantasy Games Unlimited, who was interested in the game and helped guide it to print over the next year as Chivalry & Sorcery, the first RPG from FGU.[1] Published in 1977, Chivalry & Sorcery (C&S) was an early competitor to Dungeons & Dragons.[2] Backhaus and Simbalist also authored The Chivalry & Sorcery Sourcebook (1978),[3]:126 and Chivalry & Sorcery, 2nd edition (1984).[3]:125
Backhaus founded the "Loyal Order of Chivalry & Sorcery" (Locs) and was a baron in the SCA. He was also a published philosopher. Most recently he moderated a panel during a conference at University of Maryland, College Park and was a special guest at the Calgary Games Convention (CalCon).[4]
Death
On 14 October 2009 Backhaus died following a two-year battle with cancer.[5]
Publications
Academic
- 1996 "Hume's Touchstone and the Politics of Meaningful Discourse" Dialogue, XXXV (1996), pages 651-676. Reprinted in Literature Criticism from 1400 to 1800 LC 157 page 223
- 1994 "Shaking the Pillars: Quality and Unspoken Bioethical Values in a Pluralistic Society" Quality Culture: Quality for Turbulent Times. Camrose: J. Ross Enterprises Ltd. pages 100-105.
- 1994 "Hume's Fork and Analytic/Trifling Propositions" Journal of Speculative Philosophy, Volume 8, Number 2 (1994), pages 79–96.
- 1993 "Advantageous Falsehood: The Person Moved By Faith Strikes Back" Philosophy & Theology, Volume 7, Number 3. (Spring, 1993) ages, pages 289-310.
- 1992 "La teoria humeana de las propiedades no sensoriales" Cuadernos de Filosofia, (Translated by Professor M. Costa) Volume 23, Number 38 (November 1992) pages 3–18
- 1992 "Hume and the Politics of Reason" Dialogue, XXXI (1992) pages 65–69.
- 1991 "Is Hume a Neutral Monist?" South West Philosophy Review, Volume 7, Number 2, July, 1991, pages 1–15.
- 1976 Co-Author (Self-Published) Chevalier[6] - an alternate D&D
- 1977 Co-Author Chivalry & Sorcery 1st edition, Fantasy Games Unlimited
- 1979 Author Rapier & Dagger, Fantasy Games Unlimited
- 1979 Co-Designer Middle Sea (a strategic board game), Fantasy Games Unlimited
- 1980 Author Mage, Archaeron Games Ltd[7]
- 1981 Author Warrior, Archaeron Games Ltd
- 1983 Co-Author Chivalry & Sorcery 2nd edition, Fantasy Games Unlimited
- 1996 Co-Author Chivalry & Sorcery 3rd edition, Highlander Designs
- 1999 Co-Author Chivalry & Sorcery Light,[8] Britannia Game Designs Ltd[9]
- 2000 Co-Author Chivalry & Sorcery Red Book, GameStuff Inc.[10] (free download pdf)
References
- ↑ 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Calgary Games Convention
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ A Review of Chivalry and Sorcery
- ↑ Wilf Backhaus Game Company
- ↑ C&S Light review
- ↑ BGD website
- ↑ Gamestuff Inc. company