Amazon Luna

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Amazon Luna
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Developer Amazon
Type Cloud gaming service
Launch date October 21, 2020 (invite-only beta)
March 1, 2021 (official U.S. only)
Operating system(s) Cross-platform
Status Active
Members Only available to subscribers within the United States
Pricing model $5.99 a month introductory price
Website amazon.com/luna

Amazon Luna is a cloud gaming platform developed and operated by Amazon.[1][2][3] Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020.[4] In its early access state, Amazon Luna will feature about 100 different games combined,[5] with an introductory price of $5.99 a month, and will be powered by AWS. Luna will have integration with Twitch and will be available on Windows, Mac, Amazon Fire TV, and iOS (as a progressive web app) on launch, as well as Android shortly after.

Amazon has partnered with Ubisoft to create a gaming channel exclusive to Luna, which will give Luna subscribers access to Ubisoft's titles the same day they release. The Ubisoft+ (Beta) channel costs an additional $14.99 per month.[6]

Luna early access is currently only available to subscribers within the United States with international release yet to be confirmed.

It is set to launch as Amazon's competitor to other cloud gaming platforms like Stadia, Xbox Cloud Gaming, PlayStation Now, and GeForce Now.

Games

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Controllers

Luna supports control through keyboard and mouse, the Xbox Wireless Controller, and the DualShock 4/5.[7] The Luna Controller is an optional accessory selling for $59.99. It comes in a single color (black) and features dual analog sticks, a D-pad, two sets of shoulder buttons, four main A/B/X/Y face buttons, and four other face buttons. A microphone is built in, allowing support for Amazon Alexa. The controller can connect through Wi-Fi, Bluetooth, or a USB-C cable.[8]

Reception

In a review of Amazon Luna in March 2021, a CNN article praised the service for its lower price point in comparison to Stadia and Xbox Game Pass, and praised its user interface whilst criticising occasional lag issues and its initial game lineup.[9] A review from Screen Rant criticized the channel setup, arguing that those who want the full experience will end up paying more than similar services. The review remarked that the service feels misguided, with an unclear target audience, and considered it too impractical to recommend to consumers. However, it also stated that it may be a good replacement to a console for people who prefer using subscription services.[10]

References

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External links