Grin (company)
Privately held company | |
Industry | Video games |
Founded | 1997 |
Defunct | 2009 |
Headquarters | Stockholm, Sweden |
Key people
|
Bo Andersson Ulf Andersson |
Products | Ghost Recon Advanced Warfighter Ghost Recon Advanced Warfighter 2 Bionic Commando Bionic Commando Rearmed |
Website | http://www.grin.se/ |
GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, Grin worked on numerous titles for the PC, consoles and arcade.
History
After Grin's first release Ballistics (PC, arcade), Grin released the critically acclaimed Bandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators. Grin went on to develop two games for Ubisoft, Tom Clancy's Ghost Recon Advanced Warfighter (PC) and Tom Clancy's Ghost Recon Advanced Warfighter 2 (PC). Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC), Bionic Commando (Xbox 360, PlayStation 3, PC), Wanted: Weapons of Fate (Xbox 360, PlayStation 3, PC) and Terminator Salvation were the last titles, released in 2008-2009. In 2007, Grin expanded into offices on the Barcelona, Spain beach front, in the Torre Mapfre skyscraper, followed by another studio in the center of Gothenburg, Sweden, along with the Grin Jakarta QA studio, located in the center of Jakarta, Indonesia. 250 people in total were developing games for the Xbox 360, PlayStation 3 and PC.
Grin began preproduction work on a Final Fantasy spin-off game, Fortress, in the second half of 2008 when Square Enix outsourced it to the Swedish developer.[1] The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of Fortress as a "game with an epic scale both in story and production values".[2] In addition to original characters and locations, concept art for the game depicted Ashe and a Judge character from Final Fantasy XII,[3][4] and chocobos and other recurring creatures of the series.[2][3] The score was also being produced.[5] However, after six months of development, Square Enix reclaimed the project without paying Grin, due to concerns over the quality of the work.[1][6] Grin co-founders Ulf and Bo Andersson claimed that "Square Enix had already made up its mind that Fortress wasn't a project it wanted anymore".[7] Square Enix's withdrawal left the Swedish developer in financial difficulty and with no other ongoing game project.[1]
In 2009, Grin closed its offices in Barcelona and Gothenburg, citing financial difficulties.[8][9] On August 12, 2009 Grin filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down.[10][11] Grin noted that delayed payments from "too many publishers" caused "an unbearable cashflow situation" and mentioning in a farewell note their "unreleased masterpiece that [they] weren't allowed to finish".[1][12]
Former members of Grin have formed a new development studio, Might and Delight, which will focus on small, downloadable games.[13] Together with the owners of Fatshark, the former lead engineers of Grin started middleware developer Bitsquid, which was later bought by Autodesk.[14] Former quality assurance members formed a separate studio called Trinity QA Studio in June 2010.[15] Bo and Ulf Andersson went on to form Overkill Software.
Games developed
Release Date | Titles | Genre | Platform(s) |
---|---|---|---|
2001 | Ballistics | Racing | Microsoft Windows, Arcade |
2003 | Bandits: Phoenix Rising | Vehicular combat | Microsoft Windows |
2006 | Tom Clancy's Ghost Recon Advanced Warfighter | Tactical shooter | Microsoft Windows |
2007 | Tom Clancy's Ghost Recon Advanced Warfighter 2 | Tactical shooter | Microsoft Windows |
2008 | Bionic Commando Rearmed | Platformer | Microsoft Windows, PlayStation Network, Xbox Live Arcade |
2009 | Wanted: Weapons of Fate | Third-person shooter | Microsoft Windows, PlayStation 3, Xbox 360 |
2009 | Bionic Commando | Action, platformer | Microsoft Windows, PlayStation 3, Xbox 360 |
2009 | Terminator Salvation | Third-person shooter, action | Microsoft Windows, PlayStation 3, Xbox 360 |
Cancelled | Fortress (codename) | Action-adventure | PlayStation 3, Xbox 360 |
Cancelled | Unnamed Strider reboot[16] | Action game | Unknown |
Cancelled | Unnamed Streets of Rage remake[16] | Beat'em-up | Unknown |
Cancelled | Cult (codename) | Third-person shooter, action | Microsoft Windows, PlayStation 3, Xbox 360 |
Cancelled | Vultures | Hack-and-slash | Xbox |
References
- ↑ 1.0 1.1 1.2 1.3 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
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- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 16.0 16.1 Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remake • News • Eurogamer.net
External links
- Pages using infobox company with unsupported parameters
- Companies based in Stockholm
- Video game companies established in 1997
- Companies disestablished in 2009
- Defunct companies of Sweden
- Defunct video game companies
- Privately held companies of Sweden
- Video game companies of Sweden
- Video game development companies