Deathsmiles II

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Deathsmiles II X
File:DeathsmilesII.jpg
Japanese Xbox 360 box art
Developer(s) Cave
Publisher(s)
      Composer(s) Manabu Namiki
      Noriyuki Kamikura
      Yoshimi Kudo
      Series Deathsmiles
      Platforms Arcade, Xbox 360
      Release date(s) Arcade
        Xbox 360
          Genre(s) Manic shooter
          Mode(s) Up to 2 players simultaneously
          Arcade system CAVE PC
          CPU AMD Athlon 64 X2 5050e Brisbane 2.60GHz, 1024KB L2 Cache
          Display Raster, horizontal

          Deathsmiles II: Makai no Merry Christmas (デススマイルズII 魔界のメリークリスマス lit. Netherworld's Merry Christmas?) is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics.

          Gameplay

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          Plot

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          Development and release

          Lua error in package.lua at line 80: module 'strict' not found. DeathSmiles II X was ported to the Xbox 360 with additional modes in a Japan-only release in 2010. This came in both regular edition and a limited edition including a soundtrack CD. A platinum edition was released in 2011. The game was made available on the US "Games on Demand" store in 2011.[citation needed]

          Reception

          Gamesradar rated the XBLA release a 3.5 out of 5 and commented that "despite everything it has going against it, Deathsmiles 2X stands out as one of the better shooters available in the Western market. It’s action-packed, easy to play, tough to master, and has a certain charm to it that makes you forgive its lackluster presentation."[1]

          References

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          External links


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