Bittersweet Seeds: Galleries

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DO NOT EDIT THIS PAGE!
Please feel free to contact me on my user discussion page.
This is MY project to share, and when ready I will open it up.
Please forgive the mess of this work-in-progress.
 Bittersweet Seeds wiki-based open-project work-in-progress to-do list  


TO DO: Finish Story Summaries

TO DO: Develop scene configurations - including script, notes, images, categories, templates, etc.


TO DO: Scrap book.

  • Organize
  • Sketch opening
  • Sketch main characters
  • Sketch bots & drones
  • Sketch branding
  • Sketch abstract art gallery pieces
  • Sketch interiors of home, tall ship, space craft
  • Sketch space bridge
  • Sketch scene concepts
  • Input & upload


TO DO: History

  • Expand sections: "Project origins" and "project conception" (add early ideas about 'truther' topics, add numbers, assertions, rationales, pros and cons, weaknesses and strengths, contradictions, other positions, and deeper levels, with citations and references, and/or why/how it may be or seem invalid, flaws, or where it needs further support)
    • Copypaste to related projects via templates
  • Start and expand section: Story development


TO DO: Upkeep templates and docs and categories.

Bittersweet Seeds: categories and templates


TO DO: Revisit Story Summaries to reflect finished script


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Most, if not all, designs on this page are 100% created and owned by Jason Carswell, shared under a Creative Commons "share-mix-credit-not-for-profit" copyleft[1]. If you do wish to use any of these images in any way that makes you any money, commercially, contact User:JasonCarswell to negotiate for permission, to coordinate a project partnership, and/or for other freelance creative projects.


Bittersweet Seeds: Galleries

Bittersweet Seeds: Galleries ◀ ◀ ◀ YOU ARE HERE - media includes version histories


Bittersweet Seeds: Gallery: Characters

A brief character concept history

These describe only the development of the external appearance of the characters. For more on the characters and their backstories, see Bittersweet Seeds: Characters.

In my mind there are many layered rationals for these choices. Later on I can expand upon what little I notate here, if requested.

Almost from the beginning I gave Ernest half-Palestinian and half-Syrian ancestry. This was not just because I hope to bring attention to these poor peoples under unjust occupation and violence, but because I had a girlfriend in 2003-2004 of the same exact heritage, though back then Syria was not suffering as now. Only later did I find several layers of deeper meanings aligning to cement my decision. SPOILER For this story, ultimately Ernest Martyn Achbar will become a martyr of sorts, and I found it interesting that another peace-loving anti-establishment Palestinian hippie was famously martyred (Jesus). /END SPOILER

While working in NYC with some co-animators from Paris, they explained how Arab culture in France is akin to Black/Urban culture in America and the taboo "bad boys" are loved by the ladies. Celine found that Ernest was not an Arab hipster bad boy soon after meeting him, yet fell for him anyway. There's a whole back story about how they met in France, moved to Toronto, and later brought her parents over. His parents and family have a whole backstory too, but in brief, his side of the family is all dead.

Celine's father, Pépère, is French-German and her mother, Mémère, is French-Jewish. All are atheists, but by default Mémère, Celine, and Celeste are all technically Jewish.

While I've intentionally chosen these heritages for these characters, I want to avoid it being at all apparent until it actually comes up in conversation. This means I'm intentionally designing them to be ambiguous, attractive, and refined - not only to avoid or counter stereotypes but also to be appealing for marketing purposes. First, draw in the audience, then twist it and/or challenge them and their misperceptions.

Until I spend some time sketching and refining these characters, I will rely on two modes of temporary representation.

  1. Use some of my old sketches.
  2. Use celebrity stand-ins.

I have some old sketches that are not a too bad start for Ernest and Celine, but not much beyond a bunch of sketches on Post-Its and in a sketchbook. Meanwhile I may lean on celebrities with facial traits I seek and vast imagery repertoires featuring enough diverse facial expressions, camera angles, and lighting scenarios that I may borrow from as reference.


Some old sketches


Character design development history

French Female + lead. (c.1996-2001)
Wind Man - blue. (c.1996-2001)
SmartPower Angelina Standing. (2006)
SmartPower Anthony v2.2 inked. (2006)
SmartPower Anthony snow boarding animation layered elements combined. (2006)
SmartPower Anthony & Angelina standing couple - hero shot. (2006)
SmartPower Angelina kneeling (raising an absent wind turbine). (2006)
SmartPower Anthony & Angelina standing couple - no background. (2006)
A possible stand-in image for Celeste: Abby Ryder Fortson as Cassie in Ant-Man and the Wasp.
HAL 9000 as a stand-in avatar image for vHOPE, one A.I. for another.
A possible stand-in image for Celeste: Alexandra Rachael Rabe as Morgan Stark in Avengers: Endgame.
Vanellope von Schweetz, (voiced by Sarah Silverman) is a glitchy racer in the Sugar Rush video game within the animated Wreck-It Ralph Disney franchise.[1]
The cybergoth baby-Sitter in Act 1B and Act 2A will be a fictionally younger version of YouTuber ShoeOnHead (June Lapine), with modifications.

A fraction of my work is in this gallery: User:JasonCarswell/gallery, and of that I pulled out some sketches of classy women and men that have a variety of appealing characteristics, including facial features, expressions, attitudes, hair styles, fashion sense, etc. Among those I feel like the "Wind Man - Blue" and "French Female + Lead" might be the best ones to build upon.

The wind man has fine features with fair hair, but if you give him a tan and dark hair he could easily be Middle Eastern as much as anything. I don't recall when I sketched him, but I'm quite certain I sketched the "French Female" in the late 1990's, scanned it and vectorized it around 2001, about the time I started a short story that would become this epic project, though at that time I didn't even have an inkling of Ernest nor Celine.

In 2006 I was developing a brand with some flash animations for an energy drink, SmartPower. We came up with short stories with a hero and heroine who use SmartPower, and some flunkies who do not. In coming up with the character design aesthetic I showed them my gallery, much like that above, and they latched onto the "French Female". Thereafter, I designed a male counter-part in the same style and a variety of pieces, sets, and characters to be animated, etc. Unfortunately that project did not reach completion - and yes, I know there are still a lot of things to tweak about these still images, including ironing out some awkward proportions and gestural stiffness where layer elements overlap (it was all meant to be animated so the simple snowboard image actually has 15 separate parts). Fortunately, with a minor makeover and some tweaks I'm quite sure I can make them into the definitive Ernest and Celine of my imagination with a clear style to be applied to the other characters and maybe to this storyboard/graphic novel project at large.

More on this, with images, soon enough...

In order of appearance:



 Gallery of unused images 

Bittersweet Seeds Gallery

Trutherism 101 Gallery

Truther Top 20s Gallery


Trutherism 101: Galleries

Trutherism 101: Galleries - media includes version histories


My galleries not on this page

User:JasonCarswell/gallery

These SaidIt galleries on InfoGalactic feature a history of development and utilized images on http://SaidIt.net:

Wikis


See also

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References


External links

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