Back to the Future Part III (video game)

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For other Back to the Future games, see List of Back to the Future video games

Back to the Future Part III
Box art
Box art (Spectrum/Amstrad version)
Developer(s) Probe Software
Publisher(s) Image Works
Arena Entertainment
Series Back to the Future
Platforms Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Sega Master System, Sega Mega Drive, and ZX Spectrum
Release date(s)
    Genre(s) Arcade
    Western
    Mode(s) Single-player

    Back to the Future Part III (or Back to the Future III) is the title of a video game released for the Sega Genesis and is based on the film of the same name. The game is different from LJN's Back to the Future Part II & III video game released for the NES. The game was released in 1991 for the Sega Mega Drive/Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Sega Master System, and the ZX Spectrum. Each version of the game is more or less identical and all are loosely based on the popular film of the same name. The game was developed by Probe Software and published by Image Works and Arena Entertainment (for Sega).

    Gameplay

    The main game features four different levels (there are some differences between versions).

    Rescue Clara
    Players control Doc Brown on a horse as he races to save Clara Clayton from running off into a ravine. Players must duck and jump over obstacles while using a pistol to shoot enemies and other obstacles. In the DOS version, there are also top down segments where Doc can collect a shotgun to fire in multiple directions.
    Target Shoot
    Players control Marty as he shoots targets in a target range. A bonus round can be obtained by shooting multi-colored ducks.
    Marty vs. Buford's Men
    Players control Marty as he uses pie dishes to fight off against Buford's men, and eventually Buford himself.
    The Train
    Players control Marty as he makes away across the train, collecting speed logs necessary to get the train up to 88 miles per hour (142 km/h) while fending off enemies and avoiding obstacles such as hooks or puffs of smoke.

    Reception

    Reception
    Review scores
    Publication Score
    CVG 85%[1]
    Crash 93%[2]
    Sinclair User 8/10[3]
    Your Sinclair 82%[4]
    MicroHobby (ES) 78%[5]

    The game was reviewed in 1992 in Dragon #180 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 2 out of 5 stars.[6]

    The Spectrum version received a Crash Smash award, and got to number 2 in the sales charts in July 1991, behind Teenage Mutant Ninja Turtles, from the same publisher.[7]

    References

    1. C&VG magazine, issue 114 page 46
    2. http://www.crashonline.org.uk/86/future.htm
    3. Sinclair User review
    4. http://www.ysrnry.co.uk/articles/bttf3.htm
    5. C&VG magazine, issue 209 page 30
    6. Lua error in package.lua at line 80: module 'strict' not found.
    7. http://www.ysrnry.co.uk/ys67.htm

    External links