Cities in Motion 2

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Cities in Motion 2
Cities in Motion 2 Coverart.jpg
Developer(s) Colossal Order
Publisher(s) Paradox Interactive
Series Cities in Motion
Engine Unity
Platforms Windows, OS X, Linux
Release date(s)
  • 2 April 2013
  • Windows, OS X[1]
    • 2 April 2013
  • Linux[2]
    Genre(s) Business simulation
    Mode(s) Single-player, Multiplayer

    Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion.[1] As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players' decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player.[3]

    Linux

    Cities in Motion 2 was awaited to come to Linux. In January 2013 the first signs of possible Linux support appeared as Paradox Interactive's developer Shams announced they'll be porting their titles to Linux where possible. Finally Colossal Order announced Linux support on 3 January 2014.[4]

    Reception

    Reception
    Aggregate scores
    Aggregator Score
    GameRankings 74.41%[5]
    Metacritic 72/100[6]
    Review scores
    Publication Score
    Destructoid 6.5/10[7]
    IGN 7.5/10[8]
    Hooked Gamers 6.5/10[9]
    Strategy Informer 7.5/10[10]

    Cites in Motion 2 received mixed reviews. It holds a Metacritic score of 68 (based on 14 reviews), with many critics citing the game's lack of a smooth interface and steep learning curve as the two biggest problems.[6]

    See also

    References

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    External links