Dark Rift
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Dark Rift | |
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![]() European Nintendo 64 cover art
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Developer(s) | Kronos Digital Entertainment |
Publisher(s) | Vic Tokai |
Distributor(s) | Vic Tokai |
Designer(s) | Stan Liu (Executive Producer) Albert Co (Art Director) Matt Arrington (Lead Programmer) Andy Koo (Animation Technical Director) Ted Wornock (Animation Director) John Paik (Production Design) |
Platforms | Nintendo 64, Microsoft Windows |
Release date(s) |
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Genre(s) | Fighting |
Mode(s) | 1 - 2 player(s) competitively |
Dark Rift (Space Dynamites in Japan) is a 3D fighting video game for the N64, notable for being the first N64 game to use 60 fps,[1] as well as being N64's first native fighting game.[2] It is also unusual among fighting games in that fights go for a default three-out-of-five rounds, as opposed to the more conventional two-out-of-three.[2]
It was originally conceived as Criticom II,[3] and is the second of three fighting games developed by Kronos Digital, falling between Criticom and Cardinal Syn. These three games have been referred to as the "Trilogy of Terror",[4] due to their rather uniform low-standing with critics.
Synopsis
Setting
Dark Rift takes place far in the future, sometime after the events of Criticom. Gameplay spans three dimensions: the Neutral Dimension (where Earth is located), the Dark Dimension (home to demons), and the Light Dimension (home to energy beings). Although the creatures of the Dark Dimension are demonic, there is no indication that the inhabitants of the Light Dimension have any angelic qualities.
Plot
The crystal (the acquisition of which is the main motivation of the characters of Criticom) turns out to be the Core Prime Element of a Master Key, one which holds the power to all the secrets in the universe. The Master Key was found eons ago lodged in a spatial tear. When it was retrieved it burst into three pieces, sending two pieces into alternate dimensions, and widening the tear into the game's namesake Dark Rift.
Reception
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Doug Perry at IGN.com referred to the game as "a visually attractive game with very little in the way of gameplay."[1] IGN's Peer Schneider said "Dark Rift suffers from a horrible lack of personality and is virtually devoid of any innovation."[1] Jeff Gerstmann of GameSpot said it "feels like a Virtua Fighter-inspired mishmash of monsters, demons, and guys with guns. The graphic effects are the only things that save Dark Rift from falling below average."[2] SCARYLARRY at GamePro gave Dark Rift a short but positive review, stating simply "Although Dark Rift may not be in the elite class of fighters, Nintendo 64 owners starving for a slaying may find themselves satiated by a weekend with Dark Rift." He gave the game a score 4/5.[7] In reference to the "Trilogy of Terror" title used for Kronos's fighting games, Stan Liu (head and founder of Kronos) said "we got stuck doing fighting games for a while simply because we were one of the very few U.S. game developers that actually made a fighting game. Hence, Dark Rift and Cardinal Syn." [8]
Notes
- Farkas, B & Kiang, D: "Dark Rift: Official Secrets & Solutions", Prima Publishing, 1997
References
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- ↑ 2.0 2.1 2.2 2.3 Lua error in package.lua at line 80: module 'strict' not found.
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- Pages using vgrelease with named parameters
- Articles using Video game reviews template in single platform mode
- 1997 video games
- 3D fighting games
- Cancelled PlayStation games
- Fighting games
- Multiplayer games
- Nintendo 64 games
- Versus fighting games
- Vic Tokai games
- Video games developed in the United States
- Windows games