Dead by Daylight

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Dead by Daylight
File:Dead by Daylight Steam header.jpg
Developer(s) Behaviour Interactive
Publisher(s) Behaviour Interactive[lower-alpha 1]
Director(s)
  • Ashley Pannell
  • Dave Richard
  • Mathieu Coté
Producer(s) Stéfan Beauchamp-Daniel
Programmer(s)
  • Fadi Beyrouti
  • Jean-Philip Desjardins
  • Rémi Veilleux
Artist(s)
  • Filip Ivanovic
  • Marc Salha
Writer(s) Farah Daoud-Brixi
Composer(s) Michel F. April
Engine Unreal Engine 4[1]
Platforms
Release date(s)
June 14, 2016
  • Microsoft Windows
    • WW: June 14, 2016
  • PlayStation 4, Xbox One
    • NA: June 20, 2017
    • AU: June 22, 2017
    • EU: June 23, 2017
  • Nintendo Switch
    • WW: September 24, 2019
  • Android, iOS
    • WW: April 17, 2020
  • Stadia
    • WW: October 1, 2020
  • Xbox Series X/S
    • WW: November 10, 2020
  • PlayStation 5
    • NA: November 12, 2020
    • EU: November 19, 2020
Genre(s) Survival horror
Mode(s) Multiplayer

Dead by Daylight is a survival horror asymmetric multiplayer online game developed by Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a savage killer and the other four play as survivors; the killer must catch each survivor and sacrifice them to a malevolent force known as the Entity by impaling them on hooks, while the survivors must avoid being caught and fix five generators to open the exit gates. The game was first released for Microsoft Windows in June 2016,[2] followed by additional ports for PlayStation 4 and Xbox One in June 2017,[3][4][5] Nintendo Switch in September 2019, iOS and Android in April 2020, Stadia in October 2020, and PlayStation 5 and Xbox Series X/S in November 2020.[6]

Starbreeze Studios published the game from 2016 to 2018. Then, the game is published by Canadian studio Behaviour Interactive,[7] who acquired the publishing rights from Swedish studio Starbreeze Studios in January 2018.[8] 505 Games published the Nintendo Switch version, while Deep Silver published the physical copies of PlayStation 5 and Xbox Series X/S version.

Alongside original characters, the game includes characters from various franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Ghost Face, Stranger Things, Silent Hill, Crypt TV, Resident Evil, Hellraiser, Ringu, and Attack on Titan. The game received mixed reviews upon release, though it was a commercial success, attracting more than 50 million players.

Gameplay

File:DBD Gameplay screenshot.jpg
The player repairing a generator with a toolbox with another Survivor

Dead by Daylight is an asymmetrical horror game where one player is the "killer" and the other four are "survivors". The survivors' objective is to escape the map by repairing five of seven generators scattered throughout it to power the two exit gates. The killer must "hook" and sacrifice all the survivors before they escape. If only one survivor remains, an escape hatch opens.[9] If the killer closes the hatch or a gate is opened, the "Endgame Collapse" begins and the survivors are given only two minutes to escape.[10]

When hunting the survivors, the killer must capture them by either striking them with their weapon (one strike injures survivors and two strikes puts them into a dying state) or grabbing them in one move by catching them unexpectedly.

Although survivors can attempt to escape the first "hook", success is unlikely. They can also be saved by other survivors. If they are hooked a second time, they enter a "struggle phase", where they must resist the killer by performing skill checks until they are either killed or rescued. If they are hooked a third time, they will die.

The survivors' movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the killer by losing their line of sight in a chase or by successfully hiding from them. Most killers can only move at a pace that is moderately faster than that of a sprinting survivor. However, the killer is slower in other movements, such as vaulting obstacles. The killer cannot leap over obstacles that survivors can throw down into their path and must instead go around them or destroy them. The killer also has an aura-reading ability, constantly revealing the location of generators, hooks, and sometimes survivors. Every killer has their own unique power. For instance, the Wraith can turn invisible and move faster (though is unable to strike survivors while hidden) and the Hillbilly wields a chainsaw which allows him to dash quickly along the map and instantly knock down any survivors in his path. These powers can be altered using add-ons obtained through gameplay.

Survivors can search chests to find useful items, such as maps, keys, toolboxes, med-kits, and flashlights. Most killers have an innate "terror radius" that surrounds them. Survivors inside the radius will hear a heartbeat, which increases in intensity with proximity to the killer. They can also see a red light (called the "red stain") emanating from the killer's head onto the ground, which reveals the direction they are facing and can help survivors determine when the killer is about to come around a corner. Some killers have the ability to suppress their terror radius and red stain under certain conditions, enabling them to surprise unaware survivors.

Objectives

Survivor interactions with many objects in the game can cause random skill checks to trigger. The player can either perform a good skill check which has no consequence, a great skill check which speeds up progression of the action the player is taking, or a bad skill check which usually notifies the killer of the survivor's location and may also cause a loss of progress. Great skill checks require more precision, and may not always be possible depending on the type of interaction or the perks being used by either the survivor or the killer. Killers have the ability to damage generators, which will slowly regress their repair progress over time until a survivor resumes repairing it.

If the killer catches a survivor, the killer can pick them up and carry them to one of many sacrificial hooks scattered throughout the map. While being carried, the survivor can attempt to wiggle out of the killer's grasp before they reach the hook and then run away. If the killer succeeds in impaling a survivor on a hook, a teammate can rescue the impaled survivor or, more rarely, the impaled survivor (with a 4% chance) can rescue themselves from the hook. Self-rescue is only possible the first time a survivor is hooked.

Once five generators are repaired, a survivor must find a switch next to one of two exit gates and hold it for twenty seconds in order to open the door. The game only ends when all survivors have either escaped or have been killed; thus, while some survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game's conclusion or return to the menu and join a new game.

If only one survivor remains, repairing generators is usually not practical. Regardless of whether the other three survivors escaped or were killed, an open escape hatch will appear in a random location. If the survivor finds this hatch first, they can escape through it, but if the killer finds it first, then they can close it. If the killer closes the hatch, the two exit gates become powered as though the generator objective was completed, allowing the remaining survivor one final way to escape the trial. If one of the survivors possesses a special kind of key, either obtained from a chest in the trial or brought into the trial, they can open the hatch and escape. Otherwise, the hatch will remain closed, opening automatically when only one survivor remains in the trial.[11]

Perks

Survivors and killers each have the option to use up to four perks in their load-out, which gives their characters special abilities. Perks differ between survivors and killers; a survivor perk may not be used by killers and vice-versa. Survivor perks include a burst of speed when running from the killer (sprint-burst), the ability to self-heal without a first aid kit (self-care), sabotaging meat hooks without a toolbox (saboteur), and many more. Killer perks include seeing survivors' auras, hindering their struggle time while being taken to a hook (iron-grasp), locking down generators to prevent them from being worked on (corrupt-intervention), and many more.

There are a number of "general perks" that start unlocked for any character to learn. Additionally, each specific character starts off with a set of three perks that are unique to them. Perks, add-ons, and items can be unlocked through the Bloodweb, a skill tree where each character can spend in-game currency. Advancing to level 50 in a character's Bloodweb allows the player to "prestige" that particular character. Doing so resets the character back to level 0, keeps all previously earned perks, add-ons, and items, and unlocks tiers 1-3 of the character's unique perks to every single other character owned of the same role.

Characters

Survivors

Players may assume the role of one of the 33 survivors: some of these characters have been created specifically for the game, some are licensed from other horror franchises.

Survivor License Description
Dwight Fairfield Original A nervous leader.
Meg Thomas An energetic athlete.
Claudette Morel A studious botanist.
Jake Park A solitary survivalist.
Nea Karlsson An urban artist.
Laurie Strode Halloween A determined babysitter.
Ace Visconti Original A lucky gambler.
Bill Overbeck Left 4 Dead An old soldier.
Feng Min Original A focused competitor.
David King A rugged scrapper.
Quentin Smith A Nightmare on Elm Street A resolute dreamwalker.
David Tapp Saw An obsessed detective.
Kate Denson Original A hopeful songbird.
Adam Francis A resourceful teacher.
Jeff Johansen A quiet artist.
Jane Romero An influential celebrity.
Ash Williams Evil Dead An alone wolf. [sic]
Nancy Wheeler Stranger Things An aspiring journalist.
Steve Harrington A former jock.
Yui Kimura Original A hardened streetracer.
Zarina Kassir A plucky documentarian
Cheryl Mason Silent Hill A young veteran of terror.
Felix Richter Original A visionary architect.
Elodie Rakoto An occult investigator.
Yun-Jin Lee A self-interested music producer.
Jill Valentine Resident Evil A founder of S.T.A.R.S.
Leon S. Kennedy A rookie police officer.
Mikaela Reid Original A young mystic.
Jonah Vasquez A mathematical mastermind.
Yoichi Asakawa Ring A brilliant marine biologist.
Haddie Kaur Original A brave podcaster.
Ada Wong Resident Evil A mysterious secret agent.
Rebecca Chambers A gifted medic and squad member.

Additionally, eight legendary skins have been added which turn their respective Survivor into alternate Survivor characters.

Legendary Survivor License Original Survivor
Lisa Garland Silent Hill Cheryl Mason
Cybil Bennett
James Sunderland
Jonathan Byers Stranger Things Steve Harrington
Chris Redfield Resident Evil Leon S. Kennedy
Carlos Oliveira
Claire Redfield Jill Valentine
Sheva Alomar

While these are not legendary skins, these outfits give original survivors appearances reminiscent of licensed characters from other series.

Character Outfit License Original Survivor
Francis Left 4 Dead Jake Park
Zoey Meg Thomas
Ellis Dwight Fairfield
Rochelle Claudette Morel
Eren Yeager Attack on Titan Dwight Fairfield
Mikasa Ackerman Yui Kimura
Levi Ackerman Jake Park
Annie Leonhart Meg Thomas
Armin Arlert Felix Richter
Historia Reiss Kate Denson
Hange Zoë Zarina Kassir
Kenny Ackerman Ace Visconti
S.T.A.R.S. Uniform Resident Evil Felix Richter
Jill Cosplay Feng Min

Killers

Players may assume the role of one of the 29 killers, some original and some licensed. Each killer has a power that is unique to them.

Killer License Power Description
Killer Name Name
The Trapper Evan MacMillan Original Sets bear traps to catch and injure survivors. These traps can be disarmed by survivors.
The Wraith Philip Ojomo Rings his bell to gain increased movement speed and near-invisiblity at the cost of being unable to attack Survivors.
The Hillbilly Max Thompson Jr. Sprints with his chainsaw that instantly puts survivors into the dying state. Repeatedly revving the chainsaw can cause it to overheat, making it unusable for a short time.
The Nurse Sally Smithson Teleports a significant distance through obstacles at the cost of heavily reduced base movement speed. Doing so incurs an extensive fatigue.
The Shape Michael Myers Halloween Stalks survivors to temporarily be able to instantly put survivors into the dying state.
The Hag Lisa Sherwood Original Places traps which can be teleported to when a survivor gets close to them.
The Doctor Herman Carter Gradually makes survivors build madness by electrically shocking them, making skillchecks more difficult and revealing fake projections of the killer. Shocking Survivors also temporarily disables their ability to use obstacles to impede the Killer's path.
The Huntress Anna Throws hatchets to injure survivors from afar.
The Cannibal "Leatherface" Sawyer The Texas Chainsaw Massacre Uses his chainsaw for increased movement speed and a sweeping attack that instantly puts survivors into the dying state.
The Nightmare Freddy Krueger A Nightmare on Elm Street Survivors slowly fall asleep over time. The Nightmare can place snares or fake pallets to hinder sleeping survivors and can teleport to generators at will. His terror radius is hidden from sleeping survivors, replaced with a faint lullaby.
The Pig Amanda Young Saw Places reverse bear traps onto survivors, which will instantly kill them after a period of time if not removed. Also can crouch down, hiding her terror radius and giving her an ambush attack with a long range.
The Clown Kenneth Chase / "Jeffrey Hawk" Original Throws either bottles of poison gas to slow survivors and blur their vision, or bottles of an antidote that increases the movement speed of both the survivors and The Clown.
The Spirit Rin Yamaoka Travels quickly through an alternate dimension where she cannot see survivors, but can see other environmental cues such as scratch marks or moving grass. Survivors cannot see The Spirit when she does this.
The Legion Frank Morrison, Julie Kostenko, Susie Lavoie, Joey Activates their frenzy, granting the ability to move faster and vault over obstacles. Hitting Survivors during the frenzy applies a bleedout timer, reveals the location of other nearby Survivors, and increases the frenzy's movement speed. After hitting four Survivors in one frenzy, the next frenzy attack will instantly put any Survivor into the dying state.
The Plague Adiris Infects survivors and interactable objects by vomiting on them. Survivors can cleanse this infection at pools around the map. Once cleansed, the pool becomes corrupted, which can grant The Plague a more deadly version of her vomit which deals damage to Survivors.
The Ghost Face Danny Johnson / "Jed Olsen" Fun World / Ghost Face Enters the night shroud in order to hide his terror radius and to stalk survivors. Fully stalked survivors can be put into the dying state instantly. Survivors can deactivate this ability by looking at The Ghost Face. Fully stalked Survivors cannot do this.
The Demogorgon - Stranger Things Traverses the map through portals and use an extended lunge attack. Survivors near portals can be detected by The Demogorgon.
The Oni Kazan Yamaoka Original Consumes the blood of survivors to charge a dash attack that can instantly put them into the dying state.
The Deathslinger Caleb Quinn Shoots survivors with a speargun to reel them towards himself.
The Executioner Pyramid Head Silent Hill With his sword, The Executioner may attack short distances through obstructions as well as leave trails on the ground. Survivors who walk on these trails become tormented and can be sent to cages or instantly killed.
The Blight Talbot Grimes Original Bounces into walls at a high speed to hit survivors more easily at the cost of reduced range of motion.
The Twins Charlotte and Victor Deshayes A pair of conjoined twins who can detach from the other. One twin, Victor, has a faster movement speed and an extended lunge attack. He also notifies Charlotte, the other twin, of Survivors who are near him.
The Trickster Ji-Woon Hak Throws knives to slowly injure survivors from afar. Injuring Survivors with knives unlocks Main Event allows the Trickster to throw his knives at a faster rate.
The Nemesis Nemesis T-Type Resident Evil Uses his tentacle to infect Survivors with the T-virus. Infected Survivors will take damage if hit by his tentacle again. AI zombies also roam the map which infect Survivors as well.
The Cenobite Elliot Spencer / "Pinhead" Hellraiser Binds Survivors with chains, reducing their movement speed until they break free. The Lament Configuration also controls the Chain Hunt, a time where more chains bind Survivors.
The Artist Carmina Mora Original Projects dire crows which can be sent across the map to detect and injure Survivors.
The Onryō Sadako Yamamura Ringu Able to de-manifest her corporeal form to become stealthy and teleport to TVs around the map. Survivors near a TV when she teleports to it can become Condemned. Condemned survivors can be killed instantly. Survivors can use video tapes to turn off TVs and remove Condemned's effects.
The Dredge The Dredge Original Able to teleport to lockers around the map and power up Nightfall by hitting and hooking Survivors. Nightfall makes the map considerably darker for all Survivors and allows the Dredge to teleport to lockers faster and more frequently. Survivors can lock lockers to slow the Dredge down, but these locks can be broken.
The Mastermind Albert Wesker Resident Evil Uses the Uroboros virus to quickly lunge a short distance, vaulting over obstacles and infecting any survivors that he hits. Infection builds over time, eventually hindering survivors. Also grabs Survivors on contact, either dealing damage if they are slammed into an object or throwing them.

Additionally, ten legendary and ultra-rare skins have been added which turn their respective Killers into alternate Killer characters.

Legendary Killer License Original Killer
The Minotaur Original The Oni
The Krampus The Trapper
The Look-See Crypt TV The Doctor
The Mordeo The Huntress
The Ferryman Original The Blight
The Chatterer Hellraiser The Cenobite
The Baba Yaga Original The Huntress
The Armored Titan Attack on Titan The Oni
The War Hammer Titan The Spirit
The Hunk Resident Evil The Legion

Setting

Maps

The game takes place across 17 maps which are based on places related to the killer of each map's respective chapter: the MacMillan Estate (Trapper), Crotus Prenn Asylum (Nurse and Clown), Autohaven Wreckers (Wraith), Coldwind Farm (Hillbilly), Haddonfield (Shape), Backwater Swamp (Hag), Léry's Memorial Institute (Doctor), the Red Forest (Huntress and Plague), Springwood (Nightmare), Gideon Meat Plant (Pig), Yamaoka Estate (Spirit and Oni), Ormond (Legion), Hawkins National Laboratory (Demogorgon), Grave of Glenvale (Deathslinger), Midwich Elementary School (Executioner), Raccoon City (Nemesis), Forsaken Boneyard (Artist), and Withered Isle (Dredge). The Cannibal, Ghost Face, Blight, Twins, Trickster, Cenobite, and Onryō did not receive maps. Over time, the level of evil of each killer's actions accumulated there until it attracted the attention of the Entity, an unknown force of darkness from a place with no name. Most realms are split into multiple maps with similar features but small variations.

Most maps features a map-specific building or landmark that remains in the same place in the map every game. Most maps also feature a building known as the "killer shack", which is the same throughout all maps and appears in one of a few predetermined locations. Every new game, a room known as the "basement" is placed in one of several predetermined locations, which includes the killer shack (if present). The basement is a special room consisting of one item chest for the survivors to scavenge in and four lockers for them to hide in. It is also home to a special four-pointed hook that cannot be destroyed or tampered with in any way by survivors. The basement only has one way in and out, making it a very secure place for a killer to bring their victims without fear of other survivors saving them.

Premise

A group of four survivors must elude one killer bent on sacrificing them on meat hooks to an almighty malevolent being called the Entity. The survivors' perspectives are third-person, while the killer's perspective is first-person.[8] The survivors can only fight back by stunning the killer or using items such as flashlights to blind them.[12] Survivors can also vault over obstacles much faster than the killer, providing a means of escape. Survivors use these obstacles and tools to help them elude the killer for as long as they can. In order to escape, survivors must repair five of the seven generators scattered across the map to power up the exit gates. They must then open the exit gates and escape through them; the final survivor may also find an unmarked escape hatch to jump into, though the hatch can be shut if the killer finds it first. Repairing generators can be made quicker with items such as toolboxes, or if you do the generator with other survivors, and you can use certain perks to speed it up.

Plot

The Entity, a supernatural being hailing from the ancient Bloodweb, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers or victims of terrible tragedy, are pulled out of reality by the Entity and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, the Entity blocks off the gateways of death and puts the dead into a dreamlike state that leads the survivors back to the Entity's purgatory-like world to get hunted again.

The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a campfire in the woods, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas related to each killer's history. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal to the Entity. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt and stepping in only to claim those hung on its hooks.

Downloadable content

Behaviour Interactive, as of August 2022, released 29 individual DLCs in total. Each DLC has included both a new survivor and killer, except for six where only one character was introduced (Bill Overbeck from Left 4 Dead, Leatherface from The Texas Chain Saw Massacre, Ash Williams from Evil Dead, Fun World's Ghost Face,[13] Pinhead from Hellraiser, and the original character Mikaela) and three where three characters were introduced (Steve Harrington, Nancy Wheeler, and the Demogorgon from Stranger Things, Leon Kennedy, Jill Valentine, and the Nemesis from Resident Evil, and Ada Wong, Rebeca Chambers, and the Mastermind from Resident Evil: Project W). 18 of the 29 DLCs released have also introduced new maps that are accessible to all players. The DLCs release with an average of three months between each one. Prior to the release of every DLC since the Clown, a Public Test Build (PTB) is discharged, which allows the developers of the game to test and receive community feedback on the major upcoming changes. Once the PTB has been out for roughly two weeks, it is disabled for further maintenance on the pertinent upcoming DLC, such as bug fixing, adding missing features, etc. before the DLC officially gets released. The estimated time span between the opening of the Public Test Build and a new DLC's release is approximately 2–3 weeks, and the DLC typically releases a few days after the shutdown of the PTB.

13 out of the 29 currently released DLCs have featured licensed killers and survivors from both popular horror franchises and other video games. The DLCs can be acquired by either purchasing them normally through Steam or non-licensed characters can be purchased through a shop within the game using an in-game currency called Iridescent Shards. This alternative way of obtaining the DLCs was introduced in the 2.0 update (Curtain Call). Each DLC has its own trailer and a so-called "spotlight" that exhibits the killer and survivor as well as a new in-game map. The relevant DLC does not need to be purchased in order for any map to be played on. Three DLCs, The Last Breath, Left Behind, and A Lullaby for the Dark, have been distributed for free.

In August 2021, Behaviour Interactive announced that from November 17, 2021, the Stranger Things DLC (including individual characters from the DLC and their cosmetics) would no longer be available for purchase and that the Hawkins National Laboratory map would be removed. All characters from the DLC as well as their cosmetics can still be used by players who purchased them before the removal date.[14]

In October 2021, Behaviour Interactive collaborated with Boss Protocol to release the Pinhead character model from the Hellraiser DLC as a NFT as a part of the Boss Protocol Masters of Horror NFT collection.[15] This release has led to criticism from players, with Steam reviews of the DLC falling down to a "Mostly Negative" rating.[16][17][18]

In addition to DLCs, other collaborations have resulted in purely cosmetic items being added to existing characters. Collaborations with Crypt TV and Attack on Titan added cosmetic items to original characters in order to make them resemble characters from those franchises.[19][20] Other cosmetic items have been added from titles such as For Honor. Similarly, original Dead by Daylight characters have appeared in other video games including Deathgarden, For Honor, and Move or Die.[21]

Key

  • Licensed DLCs This symbol denotes DLCs that unveiled licensed characters
Title Release Date Killer Survivor(s) Map Ref.
The Last Breath August 18, 2016 The Nurse Nea Karlsson The Asylum (Crotus Prenn Asylum) [22]
Halloween Licensed DLCs October 25, 2016 The Shape Laurie Strode Lampkin Lane (Haddonfield) [23][24]
Of Flesh and Mud December 8, 2016 The Hag Ace Visconti The Pale Rose (Backwater Swamp) [25]
Left Behind Licensed DLCs March 8, 2017 - William "Bill" Overbeck - [26]
Spark of Madness May 11, 2017 The Doctor Feng Min Treatment Theatre (Léry's Memorial Institute) [27][28]
A Lullaby for the Dark July 27, 2017 The Huntress David King Mother's Dwelling (Red Forest) [29]
Leatherface Licensed DLCs September 14, 2017 The Cannibal - - [30][31]
A Nightmare on Elm Street Licensed DLCs October 26, 2017 The Nightmare Quentin Smith Badham Preschool (Springwood) [32][33]
Saw Licensed DLCs January 23, 2018 The Pig David Tapp The Game (Gideon Meat Plant) [34][35]
Curtain Call June 12, 2018 The Clown Kate Denson Father Campbell's Chapel (Crotus Prenn Asylum) [36]
Shattered Bloodline September 18, 2018 The Spirit Adam Francis Family Residence (Yamaoka Estate) [37]
Darkness Among Us December 11, 2018 The Legion Jeffrey "Jeff" Johansen Mount Ormond Resort (Ormond) [38]
Demise of the Faithful March 19, 2019 The Plague Jane Romero Temple of Purgation (Red Forest) [39]
Ash vs Evil Dead Licensed DLCs April 2, 2019 - Ashley "Ash" Williams - [40][41]
Ghost Face Licensed DLCs June 18, 2019 The Ghost Face - - [13][42]
Stranger Things Licensed DLCs September 17, 2019[a] The Demogorgon Steve Harrington, Nancy Wheeler Underground Complex (Hawkins National Laboratory)[a] [43][44][45]
Cursed Legacy December 3, 2019 The Oni Yui Kimura Sanctum of Wrath (Yamaoka Estate) [46]
Chains of Hate March 10, 2020 The Deathslinger Zarina Kassir Dead Dawg Saloon (Grave of Glenvale) [47]
Silent Hill Licensed DLCs June 16, 2020 The Executioner Cheryl Mason Midwich Elementary School (Silent Hill) [48][49]
Descend Beyond September 8, 2020 The Blight Felix Richter - [50]
A Binding of Kin December 1, 2020 The Twins Élodie Rakoto - [51]
All-Kill March 30, 2021 The Trickster Yun-Jin Lee - [52]
Resident Evil Licensed DLCs June 15, 2021 The Nemesis Leon S. Kennedy, Jill Valentine Raccoon City Police Station (Raccoon City)[b] [53][54]
Hellraiser Licensed DLCs September 7, 2021 The Cenobite - - [55][45]
Hour of the Witch October 19, 2021 - Mikaela Reid - [56][57]
Portrait of a Murder November 30, 2021 The Artist Jonah Vasquez Eyrie of Crows (Forsaken Boneyard) [58][59]
Sadako Rising Licensed DLCs March 8, 2022 The Onryō Yoichi Asakawa - [60][61]
Roots of Dread June 7, 2022 The Dredge Haddie Kaur Garden of Joy (Withered Isle) [62]
Resident Evil: Project W Licensed DLCs August 30, 2022 The Mastermind Ada Wong, Rebecca Chambers Raccoon City Police Station East Wing/West Wing (Raccoon City)[b] [63]

Notes

a.^ ^ The Stranger Things chapter was removed from the game on November 17, 2021. Although the characters introduced are still available to play for those who had previously purchased them, the Underground Complex map is no longer accessible.
b.^ ^ The Raccoon City Police Station map introduced in the Resident Evil chapter was reworked and split into two separate maps for the Resident Evil: Project W chapter due to issues with sizing and pathing. The original map is no longer accessible.

Reception

Reception
Aggregate score
Aggregator Score
Metacritic PC: 71/100[64]
PS4: 64/100[65]
XONE: 58/100[66]
NS: 61/100[67]
Review scores
Publication Score
GameSpot PC: 9/10
IGN 9/10
PC Gamer (UK) 88/100

Dead by Daylight received "mixed or average reviews", according to review aggregator Metacritic.[64] GameSpot awarded it a score of 9 out of 10, saying "At launch, Dead by Daylight suffered because of its reliance on peer-to-peer hosting and absent social features, but over time it rectified these issues. And while a brief and premature tussle with skill-based matchmaking turned the new player experience into a bit of a horror show (a problem which is now [was] fixed), thanks to its community of players Dead by Daylight is without peer in the asymmetrical competitive multiplayer arena, and has grown into one of the most robust horror experiences around."[68] Luke Winkie of PC Gamer awarded it a score of 88 out of 100, saying "In the five years since Behaviour Interactive released Dead by Daylight on Steam, the game has developed razor-sharp mechanical intrigue, an ultra-complex web of versatile builds and strategies, and a diverse suite of characters, each equipped with relative strengths and weaknesses."[69]

Sales

During its first week, Dead by Daylight sold more than 270,000 copies.[70][71] The game sold more than 1 million copies within 2 months.[72][73] On November 16, 2017, more than 3 million copies were sold.[74] As of May 2019, the game sold more than 5 million copies.[75] In August 2020, the game reached more than 25 million players across all platforms.[76] This number reached 36 million by May 2021, and 50 million by May 2022.[77][78]

Originally, the game had a "Deluxe Edition", that grants cosmetics for the game Payday 2 as a part of promoting the game, coming with a discount for Payday 2 owners who pre-order the game.[79] The Deluxe Edition was discontinued in 2020.[citation needed]

Popularity and impact

Dead by Daylight has become increasingly popular in Japan due to Behaviour Interactive highly catering to Japanese players with the release's of Japan-themed chapters like "The Shattered Bloodline" and "The Cursed Legacy" as well as expanding the lore of its in-game universe which the Japanese gaming community tends to favor in video games. In return the country has become one of the biggest Dead by Daylight markets.[80]

In 2021 August "The Entity Cafe" was opened on the fourth floor of the Tokyo Skytree. The cafe sells various Dead by Daylight themed desserts, foods and merchandise.[81]

From October 21, 2021 to November 11, 2021, a Dead by Daylight crossover event called "Survivors of the Fog" was held in Ubisoft's action fighting game For Honor. The event featured Dead by Daylight-inspired cosmetic items and a limited-time game mode that featured the Trapper as an AI-controlled enemy.[82]

Mobile release

On June 19, 2019, Behaviour Interactive Inc. announced the plan to release Dead by Daylight to iOS and Android for free in an attempt to make the game more accessible to players around the world.[83] A different development team was formed that is fully dedicated to optimizing the game for the mobile experience. Dead by Daylight Mobile was initially slated for launch in 2019, however the developers had to push the release to 2020, citing their need for more time to work on bugs and optimize.[84] On February 27, 2019, Behaviour announced that the mobile versions will be published by Chinese video game publisher NetEase Games in Southeast Asia, Japan, and Korea.[85] It was released in EMEA, the Americas, and South Asia on April 16, 2020.[86][87]

In its 48 hours of release, Dead by Daylight Mobile outnumbered 1 million downloads.[88] By October 2020, the game surpassed 10 million downloads.[citation needed] By May 2022, the game reached 25 million downloads.[89]

Spin-offs

In 2021, Behaviour Interactive held a survey regarding Dead by Daylight, with one of the questions asked of the fans was about what type of genre they would like the company to explore in the future featuring Dead by Daylight's characters; one of the possible options was a dating sim.[90][91] On February 22, 2022, it was discovered that on February 16, Behaviour Interactive had filed a trademark for a project titled Hooked on You: A Dead by Daylight Dating Sim.[92] The description for the trademark states that it covers video games, as well as comic books and graphic novels.[93][91] The game received an official announcement on May 17, 2022 during a developer livestream and officially released August 3, 2022.[94] The dating sim is a visual novel text-based game with an anime style. Created in collaboration with Psyop, Hooked on You features four of Dead by Daylight's original killers, the Trapper, the Huntress, the Wraith, and the Spirit, as well as original survivors such as Dwight and Claudette.[95]

See also

Notes

  1. Originally published by Starbreeze Studios (2016-2018)

References

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External links