Deathtrack

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Deathtrack
Deathtrack cover art.png
Cover art
Developer(s) Dynamix
(Sierra Entertainment)
Publisher(s) Activision
Series Deathtrack
Platforms PC (DOS)
Release date(s)
    Genre(s) Racing
    Mode(s) Single-player

    DeathTrack (not to be confused with the 2000 PC sequel to Rollcage, Death Track Racing) was a first person futuristic driving computer game produced for the PC by Dynamix and published by Activision in 1989. It was created by Tom Collie, Mark Brenneman, Darek Lukaszuk and Bryce Morsello.[1][2][3][4][5]

    Description

    There are two ways to win a race: be the first, or be the only one.

    Based in a futuristic America, the player races on various tracks across the country for money, which can be spent on armor, weapons and other modifications to protect and use against the competition.

    The player chooses from one of three cars (either "The Hellcat" for high speed, "The Crusher" for high firepower or "The Pitbull" for heavy armor) and begins racing against other drivers, including:

    • Sly
    • MotorManiac
    • Wrecker
    • Melissa
    • MegaDeath
    • Killer Angel
    • Lurker
    • Preying Menace
    • Crimson Death

    The player starts with $10,000 to spend on weapons, and earns more money by winning races. For each item the player buys, there are three variants: small/ineffective, medium/good and large/best.

    The game uses 16-color EGA/Tandy (256-color MCGA/VGA, 2-color Hercules MDA, 4-color CGA) graphics to display photos of opponents and the 10 American cities in which the player raced. The track for each city is unique, as is each opponent's 3D polygonal car.

    Weapons

    Non-Weapon Systems

    Tracks

    There are ten tracks in ten cities.[6]

    Reception

    Computer Gaming World called DeathTrack "an outstanding new action game ... gratuitous violence at its therapeutic best", praising the graphics.[7]

    Sequel

    A sequel, Death Track: Resurrection, was released on February 22, 2008 in Russia, then later released in North America and Europe.[8] An Xbox 360 version of the game was expected to be released later in 2009.[9]

    References

    1. Deathtrack for DOS (1989) - MobyGames
    2. MobyGames - Tom Collie
    3. MobyGames - Mark Brenneman
    4. MobyGames - Darek Lukaszuk
    5. MobyGames - Bryce Morcello
    6. DeathTrack - PC - IGN
    7. Lua error in package.lua at line 80: module 'strict' not found.
    8. Lua error in package.lua at line 80: module 'strict' not found.
    9. Lua error in package.lua at line 80: module 'strict' not found.

    External links


    <templatestyles src="Asbox/styles.css"></templatestyles>