Ganbare Goemon: Uchū Kaizoku Akogingu
Ganbare Goemon: Uchū Kaizoku Akogingu | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Composer(s) | Akira Yamaoka Michiru Yamane Takayuki Fujii Motoaki Furukawa Tappi Iwase Latino Hiroshi Tamawari Shoichiro Hirata |
Series | Ganbare Goemon series |
Platforms | PlayStation, PlayStation Store |
Release date(s) |
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Genre(s) | Action-adventure |
Mode(s) | Single player, Multiplayer |
Ganbare Goemon: Uchū Kaizoku Akogingu (がんばれゴエモン〜宇宙海賊アコギング〜?) is a Ganbare Goemon game released for the PlayStation on March 22, 1996.[1]
Story
One night, Goemon awakens from his sleep to some huge noise, so he and Ebisumaru decide to go and investigate. The pair find out that it is an alien, and that Edo is being invaded.
This is the first Goemon game since Sasuke and Yae's appearance as playable characters that does not include either on the playable roster. Instead, they are replaced by the new characters Goroku and Baban. Sasuke and Yae are playable characters again in most future games and Goroku and Baban are never seen, mentioned or heard from again after this game. It is unknown why they never appear again, but it is assumed that many fans were upset over Sasuke and Yae being replaced or that neither of the new characters garnered much popularity.
Gameplay is rather similar to Ganbare Goemon 3, as there is a main map in top-down perspective, which leads to various 2D sidescrolling levels. Being that it is the first Ganbare Goemon title released for the PlayStation, it experimented with graphics such as showing inward depth during the overhead map portions.
The soundtrack contains both new tracks and remixes of older tracks from previous entries in the series.
References
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