Generation of Chaos: Pandora’s Reflection

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Generation of Chaos: Pandora’s Reflection
Generation of Chaos 6 JP Boxart.jpg
Japanese box art
Developer(s) Sting, Idea Factory, "Super Sting"[1]
Publisher(s)
    Series Generation of Chaos series
    Platforms PlayStation Portable
    Release date(s)
      Genre(s) Tactical RPG
      Mode(s) Single-player

      Generation of Chaos: Pandora’s Reflection (Japanese: ジェネレーション オブ カオス6?) Generation of Chaos 6 is a strategy role-playing video game for the PlayStation Portable. The game was released in Japan on June 28, 2012,[4] and an English language release for North America and Europe has been planned for February 19 and 20, 2013, in North America and Europe respectively.[5]

      Gameplay

      The game plays very differently from past games in the Generation of Chaos series, which contained large scale battles in the vein of Dragon Force.[6] Instead, the game's controls and art style resembles former titles of developer Sting Entertainment, namely Yggdra Union and Knights in the Nightmare.[7] The player controls a small number of characters, which move in real time on a battlefield to occupy strategic locations. When they encounter an enemy character en route, a battle will occur.[6]

      The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues,[8] similar to games in the music/rhythm genre.[9] Good timing with the button presses also allows party members in vicinity initiating additional "team attacks".[1] The battle system also employs a rock paper scissors type weapon system,[6] and the ability to summon powerful creatures to help with their magic abilities.[1]

      The game spans seven chapters and over thirty battles.[10]

      Plot

      The game takes place in the dark, barren world of Hades, revolving around a boy named Claude, and his sister named Yuri.[2] In the game, Yuri is cursed with a butterfly tattoo, leading Claude to vow to travel the world in order to find a way to break the curse.[11] Along their travels, they also become entangled into a larger struggle that could decide the fate of the entire world.[2]

      Development

      The game was first revealed by Dengeki PlayStation, in March 2012.[1] The game was announced as a joint venture between Idea Factory, the company that had made the previous games in the Generation of Chaos series, and Sting, developer of games such as Riviera: The Promised Land, Knights in the Nightmare, and Gungnir.[1][12] The collaboration would be named "Super Sting".[12]

      The game was released on June 28, 2012 in Japan, and in September 2012, NIS America announced the English localization of the game for North American and European regions.[2] It was released on February 2013.[13]

      Reception

      Famitsu gave the game an 8, 8, 8, 8 (32/40) review score.[14]

      See also

      References

      1. 1.0 1.1 1.2 1.3 1.4 Lua error in package.lua at line 80: module 'strict' not found.
      2. 2.0 2.1 2.2 2.3 2.4 Lua error in package.lua at line 80: module 'strict' not found.
      3. Lua error in package.lua at line 80: module 'strict' not found.
      4. Lua error in package.lua at line 80: module 'strict' not found.
      5. http://www.siliconera.com/2012/10/23/generation-of-chaos-pandoras-reflection-release-date-announced/
      6. 6.0 6.1 6.2 Lua error in package.lua at line 80: module 'strict' not found.
      7. Lua error in package.lua at line 80: module 'strict' not found.
      8. Lua error in package.lua at line 80: module 'strict' not found.
      9. Lua error in package.lua at line 80: module 'strict' not found.
      10. Lua error in package.lua at line 80: module 'strict' not found.
      11. Lua error in package.lua at line 80: module 'strict' not found.
      12. 12.0 12.1 Lua error in package.lua at line 80: module 'strict' not found.
      13. Lua error in package.lua at line 80: module 'strict' not found.
      14. Lua error in package.lua at line 80: module 'strict' not found.