Hyper Iria

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Hyper Iria
Hyper Iria
Cover art
Developer(s) Crowd
Zeiram Project
Publisher(s) Banpresto[1]
Director(s) Masaru Yoshida
Atsushi Kanao
Programmer(s) Kei Satomi
Writer(s) Keita Amemiya
Composer(s) Kiyotaka Satō
Shintarou Hirakawa
Nobuhiro Makino
Platforms Super Famicom[1]
Release date(s)
    Genre(s) Action,[1] platform,[2] run and gun
    Mode(s) Single-player

    Hyper Iria (ハイパーイリア Haipa Iria?, "Hyper Iria")[3] is an action game based on the cyberpunk anime OVA Iria: Zeiram the Animation. The game was released in 1995 to an exclusively Japanese market.

    Gameplay

    File:HyperIriavsShagShotSNES.jpg
    Hyper Iria gameplay screenshot

    The player gets to control a female mercenary named Iria. Flying can also lead to a miniature shoot 'em up stage with unlimited ammunition. Within the game, the object is to disable the security system with her gun, her fists, or her kicks. The default primary weapon is a laser pistol; when that runs out, the player can punch as well as kick. Kicking is considered to be the player's secondary weapon. Secondary weapons include flying bombs and grenades. Literacy in Japanese is required to fully understand the game.[2]

    In addition to security systems, there are also robots to deal damage to as the player attempts to make his way around a labyrinth-like military base in addition to an urban[war zone without the luxury of having a map to backtrack through the player's mistakes. Iria, her robot companion Bob, and all the enemies have multiple frames of animation for a level of detail similar to that of an anime.[4] When the player dies, the countdown numbers on the continue screen are shown in traditional Japanese numerals (一, 二, 三) instead of the Arabic numerals (1, 2, 3).

    Reception

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    References

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    External links

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