Ominous Horizons: A Paladin's Calling

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Ominous Horizons:
A Paladin's Calling
File:Ominous Horizons Cover.jpg
North American cover art for Ominous Horizons: A Paladin's Calling
Developer(s) N'Lightning Software
Publisher(s) N'Lightning Software
Director(s) Christopher Perkins
Producer(s) Ralph Bagley
Designer(s) Kristopher Horton
Programmer(s)
  • Nat Weiss
  • Michael LaRue
  • Kristopher Horton
  • Matt Alderman
Artist(s)
  • Mikaila Hereth
  • Keith Cawthorne
  • Andy Anderson
  • Kristopher Horton
Writer(s)
  • Christopher Perkins
  • Michael LaRue
Composer(s)
  • Mark T. Johnson
  • Keith Cawthorne
  • Martin Piter
  • Random Rab
  • Gary W. Richards
  • Curtis Clark
Engine Genesis3D
Platforms Microsoft Windows
Release date(s)
    Genre(s) First-person shooter
    Mode(s) Single-player

    Ominous Horizons: A Paladin's Calling (also known as simply Ominous Horizons) is a 3D medieval first-person shooter video game developed by N'Lightning Software and released in 2001. The game is the spiritual successor to N'Lightning Software's 2000 Catechumen. Ominous Horizons cost over $1.6 million over the course of the game's development cycle, being the highest budgeted Christian video game in existence. The game's poor sales performance, selling only 50,000 copies, eventually resulted in the disbandment of N'Lightning Software.

    Plot

    File:Ominous Horizons Screenshot.jpg
    Each Ominous Horizons level has a diverse set of enemies.

    The game casts the player as an assistant to Johannes Gutenberg, publisher of the Gutenberg Bible. The master copy of the Gutenburg Bible has been stolen by one of Satan's minions. It's up to the player to travel the world to find each of the missing sections of the Gutenburg Bible to bring the gospel to Western Civilization.[1]

    Gameplay

    Much like its predecessor, Ominous Horizons is a first-person shooter done in the style of Quake or Half-Life. Many of the enemies in the game are either the demon possessed or demons themselves. Most of the levels take place in 15th century castles, hamlets, and dungeons. The environment becomes quite varied as the player goes on, with some levels taking place in real-world locations like Stone Henge, the Egyptian Great Sphinx, and one level taking place in a haunted house, as the player desperately searches all ends of the Earth for the missing sections of the Gutenburg Bible.[1]

    References

    1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.

    External links