Pengo (video game)

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Pengo
File:Pengo arcade flyer.jpg
Pengo arcade flyer
Developer(s) Coreland
Publisher(s) Sega
Designer(s) Nobuo Kodera, Tsutomu Iwane, Akira Nakakuma, Shinji Egi
Platforms Arcade
Release date(s) September 1982[1]
Genre(s) Maze, Puzzle
Mode(s) One or two players, alternating play
Cabinet Upright
Arcade system CPU: Z80
Display Raster graphics, standard resolution 224 x 288 (Vertical)

Pengo (ペンゴ?) is an arcade game developed by Coreland and published by Sega in 1982. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.

Gameplay

The player uses a joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.

As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated if Pengo walks over them in this state. Eliminating all Sno-Bees in a round will progress the player to the next. Diamond blocks are unbreakable and the player earns bonus points for connecting them in a horizontal or vertical line. This will also temporarily stun all Sno-Bees. After 60 seconds elapse in a round without a death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away. In a manner similar to Pac-Man, one of six brief intermissions plays on even-numbered rounds after the bonus is awarded.[citation needed]

Development

Pengo was ported to several home consoles and computers, including the Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, and Sega Game Gear. There are numerous unofficial clones, such as Pengi for the BBC Micro and Acorn Electron. Capcom's 1991 game Don't Pull (part of Three Wonders) is another Pengo clone.[citation needed]

In 1982 and 1983 Bandai Electronics created two[2][3] official SEGA licensed handheld games featuring Pengo. The first was an LCD pocket game, the second a VFD table top version. In 1995 a brand new game called Pepenga Pengo was released for the Sega Mega Drive only in Japan. In 2003 a 3D version of Pengo called Pengo 3D was released by X2 Productions.[citation needed] In 2010 a location test for the wide screen remake was announced in arcades, which features eight player multiplay.[4][5] A second location test took place at Sega Shinjuku Nishiguchi in May 2012.[6] During the 3rd location test at Club Sega Akihabara Shinkan between 2012-07-14 and 2012-07-16 as part of the 4-game compilation title named 'Ge-sen Love. ~Plus Pengo!~' (ゲーセンラブ。~プラス ペンゴ!~),[7] where the game was made available as a download by RINGEDGE2 machines through Sega's new ALL.NET P-ras Multi game network,[8][9] and was later released on 2012-09-20.[10] The compilation title is included with the Xbox 360 game 'Ge-sen Love. ~Plus Pengo!~'.[11][12][13]

References

  1. Template:Arcade History
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  8. [1] Archived July 16, 2013 at the Wayback Machine
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External links