Popeye (video game)

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Popeye
U.S. Popeye arcade flyer.
North American arcade flyer of Nintendo's Popeye arcade game.
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Genyo Takeda[1]
Shigeru Miyamoto[1]
Platforms Arcade, C64, NES, Magnavox Odyssey², ColecoVision, Atari 2600
Release date(s) 1982
Genre(s) Platform game
Mode(s) Single player, multiplayer
Cabinet Standard, cocktail
CPU Z80 (@ 4 MHz)
Sound AY8910 (@ 2 MHz)
Display Raster, 512 x 448 pixels (Horizontal), 288 colors

Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources[2][3][4] claim that Ikegami Tsushinki also did design work on Popeye.

The Popeye characters were originally going to be used in the game that later became Donkey Kong.[5] However at that time on the development of the game, Nintendo could not get the licenses to use the characters.

Ben Falls holds the world record score of 3,023,060 earned on December 20, 2011, according to Twin Galaxies International Scoreboard.[6]

The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math.

Gameplay

File:Popeye.png
Screenshots of Popeye (arcade version)

The object of the game is for Popeye to collect a certain number of items dropped by Olive Oyl, depending on the level — 24 hearts, 16 musical notes, or 24 letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders with a 4-way joystick. There is a punch button, but unlike similar games of the period, no jump button. Conversely, Brutus can jump down a level and also jump up to hit Popeye if he is directly above.

Despite the feature of a punch button, Popeye cannot attack Brutus directly. Instead, the button is used for the following:

  • Punching destroys items that could hurt Popeye such as bottles, vultures and skulls.
  • Each level has a can of spinach; punching these cans will give Popeye invincibility and he can knock out Brutus just by running into him, although after a few seconds Brutus will swim back out and be ready for action again.
  • In Round 1 (the dock scene) of each three-round cycle is a punching bag, which Popeye can use to knock loose a nearby barrel from its position near the top of the playing field. If the barrel falls onto Brutus' head, the player earns bonus points (based on where Brutus was attacked) and renders Brutus harmless for several seconds.
  • Other licensed Popeye characters in the game are Olive Oyl, Swee'Pea, and Wimpy, though they are mostly decorative and do not add heavily to the gameplay. Wimpy appears in Round 2 (the street scene) on one end of the seesaw in the lower left corner of the field, to act as a counterweight. Swee'Pea floats high above, with bonus points to be earned if Popeye can spring off the see-saw and touch him.

Popeye loses a life if he is hit by Brutus or any thrown/flying object, or if he fails to catch a dropped item before it reaches the bottom of the screen.

Ports

The game was ported to the TRS-80 Color Computer 2, Commodore 64, Texas Instruments TI-99/4A, Atari 8-bit, Intellivision, Atari 2600, Atari 5200, and ColecoVision, and one of the few games ported to the Odyssey². A board game based on the video game was released by Parker Brothers in 1983. A tabletop video game was one of the first notable such devices to have a color LCD.[citation needed]

On July 15, 1983, Popeye was one of the first three games released for the Nintendo Entertainment System, along with Donkey Kong and Donkey Kong Jr. Most ports were handled by Parker Brothers, except for the NES version, which was ported by Nintendo itself.[citation needed] Parker Brothers did the Sega Master System version.

In 2008, Namco Networks released an enhanced remake for mobile phones. The game plays largely the same, and features an enhanced mode in addition to the arcade original, which includes a bonus stage and an extra level paying homage to the short A Dream Walking where Popeye must save a sleepwalking Olive, as well as some trivia segments. In the game it is possible to earn tokens, which can be used to buy some of the old comic strips.[7]

Reception

Electronic Games wrote in 1983 that the arcade version of Popeye at first appeared to be "yet another variation of a theme that's become all too familiar since Donkey Kong". "But there are some nuances", it added, "not the least of which are the graphics and sound effects, that tend to allow the game the benefit of the doubt in execution". The magazine concluded that "Popeye does offer some interesting play that is more than complimented by the cosmetics."[8] Arcade Express scored it 7 out of 10 in January 1983, stating that the graphics are "the closest thing to a videogame cartoon seen yet in an arcade" but the gameplay doesn't match the "visual standards."[9]

References

  1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
  2. gdri.smspower.org
  3. ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
  4. It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi?), Masumi Akagi (赤木真澄 Akagi Masumi?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha?), 2005, ISBN 4-9902512-0-2.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Popeye at IGN
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n11.pdf#page=6

External links

Media related to Lua error in package.lua at line 80: module 'strict' not found. at Wikimedia Commons